Difference between revisions of "Body Slots (D&D)"
Jump to navigation
Jump to search
m |
m (Approved) |
||
| Line 1: | Line 1: | ||
| − | + | {{D&D}} | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
This is the table from DMG p 214, somewhat expanded and clarified. | This is the table from DMG p 214, somewhat expanded and clarified. | ||
| Line 50: | Line 45: | ||
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect. | The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect. | ||
[[Category:D&D]] | [[Category:D&D]] | ||
| + | {{Approved|Starfox}} | ||
Revision as of 15:42, 23 May 2007
| Unofficial rules compendium | |
|
|
This is the table from DMG p 214, somewhat expanded and clarified.
| d20 | Body Slot | Normal Gear | Affinity |
| 1 | Head | Headband, helmet | Mental improvement, ranged attacks |
| Phylactery | Morale, alignment | ||
| Hat | Interaction | ||
| 2 | Eye | Lenses, goggles | Vision |
| 3 | Chest | Vest, vestment | Class ability improvement |
| Shirt | Physical improvement | ||
| 4 | Back | Cloak, cape, mantle | Transformation, protection |
| 5 | Neck | Amulet, brooch, medallion, necklace, periapt, scarab | Protection, discernment |
| 6 | Arm | Bracers | Combat |
| Bracelets | Allies | ||
| 7 | Hand | Gloves | Quickness |
| Gauntlets | Destructive power | ||
| 8 | Fingers (2 slots) | Rings | Protection, spell effects |
| 9-11 | Torso | Armor | Protection |
| Robe | Multiple effects | ||
| 12 | Vitals | Belt, Girdle | Physical improvement |
| 13-15 | Legs | Boots | Movement |
| 16-17 | Main hand tool | Main weapon | Weapon enchantments |
| 18-20 | Off hand tool | Secondary weapon or shield | Shield, weapon enchantments |
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.
| Seal of Approval | |
| This page is approved by
| |