Difference between revisions of "Power Components (D&D equipment)"
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− | The normal experience point costs associated with magic can be substituted with power components. These are rare and special substances, refined by skilled craftsmen and selected by alchemists for a particular use. Power components are not generic; those purchased for one purpose will not work for any other | + | The normal experience point costs associated with magic can be substituted with power components. These are rare and special substances, refined by skilled craftsmen and selected by alchemists for a particular use. Power components are not generic; those purchased for one purpose will not work for any other magical process. |
Power componets cost 5 gp per experience point they are to substitute for. To supply a power component for a certain process, the entire amount needed must be within the gold-piece limit of the settlement; you cannot purchase power components for a large magical process in smaller lots. | Power componets cost 5 gp per experience point they are to substitute for. To supply a power component for a certain process, the entire amount needed must be within the gold-piece limit of the settlement; you cannot purchase power components for a large magical process in smaller lots. | ||
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+ | The net effect on magic item creation is that you can either pay 50% of the items cost in gold and 1 xp/ 25 gp base price, or you can pay 70% of the items base price in gold. | ||
[[Category:D&D]] | [[Category:D&D]] |
Latest revision as of 09:55, 13 January 2007
This article is imported from the Hastur wiki. See the import log for details.
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Unofficial rules compendium | |
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The normal experience point costs associated with magic can be substituted with power components. These are rare and special substances, refined by skilled craftsmen and selected by alchemists for a particular use. Power components are not generic; those purchased for one purpose will not work for any other magical process.
Power componets cost 5 gp per experience point they are to substitute for. To supply a power component for a certain process, the entire amount needed must be within the gold-piece limit of the settlement; you cannot purchase power components for a large magical process in smaller lots.
The net effect on magic item creation is that you can either pay 50% of the items cost in gold and 1 xp/ 25 gp base price, or you can pay 70% of the items base price in gold.