Difference between revisions of "Alchemists Lead (D&D equipment)"
Jump to navigation
Jump to search
m |
m (Removed import header.) |
||
(6 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | + | {{D&D}} | |
− | + | <!-- Content --> | |
− | + | This material enhances the natural anti-magical qualities of lead. An arcane spellcaster in contact with alchemical lead cannot recharge spells. Anyone in contact with alchemical lead must make a Concentration check (DC 20 + spell level) to cast a spell. Alchemical lead cost 100 gp per pound and cannot be enchanted. | |
− | |||
− | |||
− | |||
− | This material enhances the natural anti-magical qualities of lead. | ||
− | Alchemical lead is commonly used to | + | Alchemical lead is commonly used to make manacles, adding 200 gp to the cost but effectively limiting spellcasting. |
''This stuff is needed to limit recharge magic.'' | ''This stuff is needed to limit recharge magic.'' | ||
[[Category:D&D]] | [[Category:D&D]] |
Latest revision as of 10:07, 23 March 2009
Unofficial rules compendium | |
|
This material enhances the natural anti-magical qualities of lead. An arcane spellcaster in contact with alchemical lead cannot recharge spells. Anyone in contact with alchemical lead must make a Concentration check (DC 20 + spell level) to cast a spell. Alchemical lead cost 100 gp per pound and cannot be enchanted.
Alchemical lead is commonly used to make manacles, adding 200 gp to the cost but effectively limiting spellcasting.
This stuff is needed to limit recharge magic.