Difference between revisions of "Advanced Spell (D&D feat)"
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Increase the number of hit dice the spell can affect. | Increase the number of hit dice the spell can affect. | ||
− | Benefit: An advanced spell affects twice as many hit dice of enemies as a normal spell. Only spells who affect a limited number of hit dice can be cast as advanced spells. If the spell has a variable number of hit dice it affects, roll the dice twice. If the spell has a level-based bonus to the hit dice it affects, the bonus remains unchanged. An advanced spell uses up a spell slot two levels higher than normal. | + | '''Benefit''': An advanced spell affects twice as many hit dice of enemies as a normal spell. Only spells who affect a limited number of hit dice can be cast as advanced spells. If the spell has a variable number of hit dice it affects, roll the dice twice. If the spell has a level-based bonus to the hit dice it affects, the bonus remains unchanged. An advanced spell uses up a spell slot two levels higher than normal. |
− | Special: Advanced Spell can be applied several times to the same spell, with cumulative effects and costs. Applied twice, it requires a spell slot of +4 levels and affects three times the usual number of hit dice and so on. | + | '''Special''': Advanced Spell can be applied several times to the same spell, with cumulative effects and costs. Applied twice, it requires a spell slot of +4 levels and affects three times the usual number of hit dice and so on. |
− | Example: Tim the Enchanter is a ninth level wizard who considers how he can prepare an advanced ''hypnotic pattern'' spell. This is normally a first level spell that affects 2d4 hit dice of creatures, plus a number of hit dice equal to the caster level. Tim can prepare it as an advanced spell in a third level spell slot, and it will affect 4d4+9 hit dice of creatures, or use a fifth level spell slot to affect 6d4+9 hit dice of creatures. | + | '''Example''': Tim the Enchanter is a ninth level wizard who considers how he can prepare an advanced ''hypnotic pattern'' spell. This is normally a first level spell that affects 2d4 hit dice of creatures, plus a number of hit dice equal to the caster level. Tim can prepare it as an advanced spell in a third level spell slot, and it will affect 4d4+9 hit dice of creatures, or use a fifth level spell slot to affect 6d4+9 hit dice of creatures. |
[[Category:D&D]] | [[Category:D&D]] |
Latest revision as of 11:00, 29 January 2007
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Unofficial rules compendium | |
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Advanced Spell (Metamagic)
Increase the number of hit dice the spell can affect.
Benefit: An advanced spell affects twice as many hit dice of enemies as a normal spell. Only spells who affect a limited number of hit dice can be cast as advanced spells. If the spell has a variable number of hit dice it affects, roll the dice twice. If the spell has a level-based bonus to the hit dice it affects, the bonus remains unchanged. An advanced spell uses up a spell slot two levels higher than normal.
Special: Advanced Spell can be applied several times to the same spell, with cumulative effects and costs. Applied twice, it requires a spell slot of +4 levels and affects three times the usual number of hit dice and so on.
Example: Tim the Enchanter is a ninth level wizard who considers how he can prepare an advanced hypnotic pattern spell. This is normally a first level spell that affects 2d4 hit dice of creatures, plus a number of hit dice equal to the caster level. Tim can prepare it as an advanced spell in a third level spell slot, and it will affect 4d4+9 hit dice of creatures, or use a fifth level spell slot to affect 6d4+9 hit dice of creatures.