Difference between revisions of "Sorcerer (D&D class)"
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== Rules == | == Rules == | ||
*Familiar abilities are based on your hit dice, not level. | *Familiar abilities are based on your hit dice, not level. | ||
+ | |||
+ | ==== Options ==== | ||
+ | Sorcerer can replace wizard as the favored class of high elves. | ||
== Variants == | == Variants == |
Revision as of 14:42, 19 January 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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Rules
- Familiar abilities are based on your hit dice, not level.
Options
Sorcerer can replace wizard as the favored class of high elves.
Variants
Because I perceive the sorcerer as underpowered, all these variants add significantly to the power of the class. In other words, all sorcerers should choose one of these variants; not doing so makes you weaker.
If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant.
- Battle Sorceror - Warrior
- Crafty Sorcerer - Skilled
- Domain Sorcerer - Focused magic
- Spellbook Sorcerer - Studied magic
- Wildcard Sorcerer - Flexible magic