Difference between revisions of "No Spellcasting (D&D Ranger variant)"
m |
|||
| (4 intermediate revisions by the same user not shown) | |||
| Line 5: | Line 5: | ||
|log=Project:Hastur (import) | |log=Project:Hastur (import) | ||
}}{{D&D}} | }}{{D&D}} | ||
| − | CW 13 | + | ''CW 13'' |
| + | |||
| + | If you exchange your spells for supernatural abilities, you cannot also exchange them for bonus feats. | ||
| + | |||
| + | |||
| + | Spells: The ranger does not gain the ability to cast divine | ||
| + | spells. | ||
| + | |||
| + | Fast Movement (Ex): At 6th level, the rangers base land | ||
| + | speed increases by 10 feet. This benefit applies only when he | ||
| + | is wearing no armor, light armor, or medium armor and not | ||
| + | carrying a heavy load. | ||
| + | |||
| + | Natures Blessing (Su): At 11th level and higher, the | ||
| + | ranger can use a standard action to add a +4 bonus to his | ||
| + | Constitution, Dexterity, or Wisdom score. This ability may | ||
| + | be used once per day, and its effect lasts for 1 minute per class | ||
| + | level. | ||
| + | |||
| + | Healing Touch (Sp): Once per day, a ranger of 13th level | ||
| + | or higher can use either neutralize poison or remove disease, | ||
| + | as a caster whose level is equal to one-half the rangers class | ||
| + | level. | ||
| + | |||
| + | Freedom of Movement (Sp): A ranger of 16th level or higher | ||
| + | can use freedom of movement on himself once per day, as | ||
| + | a caster whose level is equal to one-half the rangers class | ||
| + | level. | ||
[[Category:D&D]] | [[Category:D&D]] | ||
Latest revision as of 11:15, 12 January 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
|
|
CW 13
If you exchange your spells for supernatural abilities, you cannot also exchange them for bonus feats.
Spells: The ranger does not gain the ability to cast divine
spells.
Fast Movement (Ex): At 6th level, the rangers base land speed increases by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.
Natures Blessing (Su): At 11th level and higher, the ranger can use a standard action to add a +4 bonus to his Constitution, Dexterity, or Wisdom score. This ability may be used once per day, and its effect lasts for 1 minute per class level.
Healing Touch (Sp): Once per day, a ranger of 13th level or higher can use either neutralize poison or remove disease, as a caster whose level is equal to one-half the rangers class level.
Freedom of Movement (Sp): A ranger of 16th level or higher can use freedom of movement on himself once per day, as a caster whose level is equal to one-half the rangers class level.