Difference between revisions of "Sacred Fist (D&D balance)"
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|colspan=2|<br> '''Class Abilities''' | |colspan=2|<br> '''Class Abilities''' | ||
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| − | ||Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4)||| + | + | ||Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4)||| +2 |
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| − | ||One extra good save category ||| - | + | ||One extra good save category ||| -2 |
|- | |- | ||
||Each entry in the special section of the class progression table (certain abilities count twice) -12 +4||| -8 | ||Each entry in the special section of the class progression table (certain abilities count twice) -12 +4||| -8 | ||
Latest revision as of 22:05, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
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Base Class: Monk
Entry Point | |
| Level 5-6 | +0 |
Relative Cost | |
| Takes almost all available feats | -2 |
| Takes ½ of available skill points | -1 |
Prerequisites (Redundant prerequisites should be ignored) | |
| 5 ranks of skills | -1 |
| Each feat or class ability | -4 |
Class Abilities | |
| Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) | +2 |
| One extra good save category | -2 |
| Each entry in the special section of the class progression table (certain abilities count twice) -12 +4 | -8 |
| +1 level of bard, cleric or druid spellcasting | +8 |
Total |
-7 |