Difference between revisions of "Knight Protector (D&D balance)"

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||Each feat or  class ability |||-5
 
||Each feat or  class ability |||-5
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|colspan=2|<br> '''Disadvantages''' (Only one applies)
 
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||Alignment restriction or code of honor with consequences|||-1
 
 
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|colspan=2|<br> '''Class Abilities'''
 
|colspan=2|<br> '''Class Abilities'''
 
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||One extra good save category ||| +4
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||One extra good save category ||| +2
 
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||Each entry in the special section of the class progression table (certain abilities count twice)|||+8
 
||Each entry in the special section of the class progression table (certain abilities count twice)|||+8

Latest revision as of 22:02, 19 March 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Base Class: Fighter


Relative Cost
Takes ½ of available feats -1
Takes almost all available skill points -2

Prerequisites (Redundant prerequisites should be ignored)
5 ranks of skills -3
Each feat or class ability -5

Class Abilities
One extra good save category +2
Each entry in the special section of the class progression table (certain abilities count twice) +8

Total
-1