Difference between revisions of "Knight Protector (D&D balance)"
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|colspan=2|<br> '''Class Abilities''' | |colspan=2|<br> '''Class Abilities''' | ||
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− | ||One extra good save category ||| + | + | ||One extra good save category ||| +5 |
|- | |- | ||
||Each entry in the special section of the class progression table (certain abilities count twice)|||+8 | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+8 | ||
|- | |- | ||
− | ||<br> '''Total''' ||| | + | ||<br> '''Total''' ||| 0 |
|} | |} | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 16:00, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Base Class: Fighter
Relative Cost | |
Takes ½ of available feats | -1 |
Takes almost all available skill points | -2 |
Prerequisites (Redundant prerequisites should be ignored) | |
5 ranks of skills | -3 |
Each feat or class ability | -5 |
Disadvantages (Only one applies) | |
Alignment restriction or code of honor with consequences | -1 |
Class Abilities | |
One extra good save category | +5 |
Each entry in the special section of the class progression table (certain abilities count twice) | +8 |
Total |
0 |