Difference between revisions of "Drow Weapon Master (D&D balance)"
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|colspan=2|<br> '''Class Abilities''' | |colspan=2|<br> '''Class Abilities''' | ||
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− | ||+1 hit point/level (one increment of hit dice)|||- | + | ||+1 hit point/level (one increment of hit dice)|||-2 |
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− | ||One extra good save category ||| + | + | ||One extra good save category ||| +2 |
|- | |- | ||
− | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+ | + | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+5 |
|- | |- | ||
− | ||<br> '''Total''' ||| | + | ||<br> '''Total''' ||| +1 |
|} | |} | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 22:10, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
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Unofficial rules compendium | |
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Base Class: Fighter (Ranger for prerequisites)
Relative Cost | |
Takes ½ of available skill points | -1 |
Prerequisites (Redundant prerequisites should be ignored) | |
5 ranks of skills | -3 |
Class Abilities | |
+1 hit point/level (one increment of hit dice) | -2 |
One extra good save category | +2 |
Each entry in the special section of the class progression table (certain abilities count twice) | +5 |
Total |
+1 |