Difference between revisions of "Bladesinger (D&D balance)"
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|colspan=2|<br> '''Class Abilities''' | |colspan=2|<br> '''Class Abilities''' | ||
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− | ||Lose use of armor feats ||| - | + | ||Lose use of armor feats ||| -8 |
|- | |- | ||
||+1 hit point/level (one increment of hit dice)|||-2 | ||+1 hit point/level (one increment of hit dice)|||-2 | ||
|- | |- | ||
||One extra good save category ||| +2 | ||One extra good save category ||| +2 | ||
+ | |- | ||
+ | ||Attribute-based AC bonus ||| +4 | ||
|- | |- | ||
||Each entry in the special section of the class progression table (certain abilities count twice)|||+1 | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+1 |
Latest revision as of 22:45, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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Base Class: Fighter
Balanced by inability to wear armor or use the left hand.
Relative Cost | |
Takes almost all available feats | -2 |
Takes ½ of available skill points | -1 |
Requires multiclassing | -1 |
Prerequisites | |
5 ranks of skills | -2 |
Each feat or class ability | -4 |
Class Abilities | |
Lose use of armor feats | -8 |
+1 hit point/level (one increment of hit dice) | -2 |
One extra good save category | +2 |
Attribute-based AC bonus | +4 |
Each entry in the special section of the class progression table (certain abilities count twice) | +1 |
+1 level of sorcerer/wizard spellcasting | +15 |
Total |
+2 |