Difference between revisions of "Foot Knight (D&D Paladin variant)"
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|log=Project:Hastur (import) | |log=Project:Hastur (import) | ||
}}{{D&D}} | }}{{D&D}} | ||
− | + | Not all paladins fight mounted. The following adds options for infantry paladins. | |
'''Special Mount''': The foot knight does not get a special mount. | '''Special Mount''': The foot knight does not get a special mount. | ||
− | '''Bonus Feats''': At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list | + | '''Bonus Feats''': At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list: |
− | |||
Armor Mobility (Heavy), | Armor Mobility (Heavy), | ||
Armor Mobility (Medium), | Armor Mobility (Medium), | ||
Line 18: | Line 17: | ||
Endurance, | Endurance, | ||
Improved Shield Bash, | Improved Shield Bash, | ||
− | + | Iron Will, | |
− | + | and Mobility. | |
− | |||
− | |||
All prerequisites must be fulfilled. | All prerequisites must be fulfilled. | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 11:25, 4 January 2007
This article is imported from the Hastur wiki. See the import log for details.
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Unofficial rules compendium | |
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Not all paladins fight mounted. The following adds options for infantry paladins.
Special Mount: The foot knight does not get a special mount.
Bonus Feats: At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list: Armor Mobility (Heavy), Armor Mobility (Medium), Close-Quarters Fighting, Diehard, Dodge, Endurance, Improved Shield Bash, Iron Will, and Mobility. All prerequisites must be fulfilled.