Difference between revisions of "Druidic Adept (D&D Druid variant)"
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− | UA 58 | + | ''UA 58'' |
+ | Gain Monk/Ranger abilities at the cost of wildshape and armor. | ||
+ | |||
+ | |||
+ | == Fey Adept == | ||
==== Gain ==== | ==== Gain ==== | ||
*AC bonus like a monk | *AC bonus like a monk | ||
Line 14: | Line 18: | ||
==== Lose ==== | ==== Lose ==== | ||
+ | *Armor and shield proficiency | ||
*Wild Shape ability | *Wild Shape ability | ||
− | |||
+ | == Monk Adept == | ||
+ | |||
+ | ==== Gain ==== | ||
+ | *AC bonus like a monk | ||
+ | *Enhancement bonus to movement like a monk | ||
+ | |||
+ | ==== Lose ==== | ||
+ | *Armor and shield proficiency | ||
+ | *Animal companion | ||
+ | |||
+ | |||
+ | == Lone Stalker == | ||
==== Gain ==== | ==== Gain ==== | ||
*AC bonus like a monk | *AC bonus like a monk | ||
*Enhancement bonus to movement like a monk | *Enhancement bonus to movement like a monk | ||
+ | *Bonus feat at first level: Track | ||
+ | *Favored Enemy like a ranger | ||
+ | *6 skill points per level. | ||
+ | |||
+ | *Class Skills: | ||
+ | ''Balance'' (Dex), | ||
+ | ''Climb '' (Str), | ||
+ | Concentration (Con), | ||
+ | Craft (Int), | ||
+ | Diplomacy (Cha), | ||
+ | ''Escape Artist'' (Dex), | ||
+ | Handle Animal (Cha), | ||
+ | Heal (Wis), | ||
+ | ''Hide '' (Dex), | ||
+ | ''Jump '' (Str), | ||
+ | Knowledge (''arcane'', nature, religion) (Int), | ||
+ | Listen (Wis), | ||
+ | ''Move Silently'' (Dex), | ||
+ | Profession (Wis), | ||
+ | Ride (Dex), | ||
+ | Spellcraft (Int), | ||
+ | Spot (Wis), | ||
+ | Survival (Wis), | ||
+ | Swim (Str), and | ||
+ | ''Tumble '' (Dex). | ||
+ | Skills in ''italics'' are not ordinarily druid class skills. | ||
+ | |||
+ | |||
+ | ==== Lose ==== | ||
+ | *Armor and shield proficiency | ||
+ | *Wild Shape ability | ||
+ | *Animal companion | ||
+ | == Wild Beast == | ||
+ | |||
+ | ==== Gain ==== | ||
+ | *AC bonus like a monk | ||
+ | *6 skill points per level. | ||
+ | *Class Skills: | ||
+ | ''Balance'' (Dex), | ||
+ | ''Climb '' (Str), | ||
+ | Concentration (Con), | ||
+ | Craft (Int), | ||
+ | Diplomacy (Cha), | ||
+ | ''Escape Artist'' (Dex), | ||
+ | Handle Animal (Cha), | ||
+ | Heal (Wis), | ||
+ | ''Hide '' (Dex), | ||
+ | ''Jump '' (Str), | ||
+ | Knowledge (''arcane'', nature, religion) (Int), | ||
+ | Listen (Wis), | ||
+ | ''Move Silently'' (Dex), | ||
+ | Profession (Wis), | ||
+ | Ride (Dex), | ||
+ | Spellcraft (Int), | ||
+ | Spot (Wis), | ||
+ | Survival (Wis), | ||
+ | Swim (Str), and | ||
+ | ''Tumble '' (Dex). | ||
+ | Skills in ''italics'' are not ordinarily druid class skills. | ||
==== Lose ==== | ==== Lose ==== | ||
+ | *Armor and shield proficiency | ||
*Animal companion | *Animal companion | ||
[[Category:D&D]] | [[Category:D&D]] |
Latest revision as of 20:28, 26 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
UA 58
Gain Monk/Ranger abilities at the cost of wildshape and armor.
Fey Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
Lose
- Armor and shield proficiency
- Wild Shape ability
Monk Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
Lose
- Armor and shield proficiency
- Animal companion
Lone Stalker
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
- 6 skill points per level.
- Class Skills:
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcane, nature, religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex). Skills in italics are not ordinarily druid class skills.
Lose
- Armor and shield proficiency
- Wild Shape ability
- Animal companion
Wild Beast
Gain
- AC bonus like a monk
- 6 skill points per level.
- Class Skills:
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcane, nature, religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex). Skills in italics are not ordinarily druid class skills.
Lose
- Armor and shield proficiency
- Animal companion