Difference between revisions of "Druidic Adept (D&D Druid variant)"
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Gain Monk/Ranger abilities at the cost of wildshape and armor. | Gain Monk/Ranger abilities at the cost of wildshape and armor. | ||
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*Favored Enemy like a ranger | *Favored Enemy like a ranger | ||
*6 skill points per level. | *6 skill points per level. | ||
+ | *Class Skills: ''Climb '' (Str),Concentration (Con),Craft (Int),Diplomacy (Cha),Handle Animal (Cha),Heal (Wis),''Hide '' (Dex),''Jump '' (Str),Knowledge (''arcane '', nature, religion) (Int),Listen (Wis),''Move Silently '' (Dex),Profession (Wis),Ride (Dex),Spellcraft (Int),Spot (Wis),''Spot '' (Wis),Survival (Wis),Swim (Str),and ''Tumble '' (Dex). Skills in ''italics'' are nor ordinarily druid class skills. | ||
Revision as of 11:44, 12 January 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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UA 58
Gain Monk/Ranger abilities at the cost of wildshape and armor.
Fey Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
Lose
- Wild Shape ability
Monk Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
Lose
- Animal companion
Lone Stalker
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
- 6 skill points per level.
- Class Skills: Climb (Str),Concentration (Con),Craft (Int),Diplomacy (Cha),Handle Animal (Cha),Heal (Wis),Hide (Dex),Jump (Str),Knowledge (arcane , nature, religion) (Int),Listen (Wis),Move Silently (Dex),Profession (Wis),Ride (Dex),Spellcraft (Int),Spot (Wis),Spot (Wis),Survival (Wis),Swim (Str),and Tumble (Dex). Skills in italics are nor ordinarily druid class skills.
Lose
- Wild Shape ability
- Animal companion