Favored Soul (D&D balance): Difference between revisions

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{{IMPORT
{{D&D}}
|page=D&D/Classes/ClassBalance/Favored Soul
|wiki=Hastur
|status=0
|log=Project:Hastur (import)
}}{{D&D}}
{| class="wikitable"
{| class="wikitable"
||'''Ability''' ||| '''Example Classes'''||| '''20 Points'''
||'''Ability''' ||| '''Example Classes'''||| '''21 Points'''
|-
|-
|colspan=3|'''Spells'''
|colspan=3|'''Spells'''
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|-
|-
|colspan=2|Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice||align=right| 3
|colspan=2|Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice||align=right| 3
|-
|colspan=3|'''Balancing Extras'''
|-
|-
|colspan=2|Domains||align=right|1
|colspan=2|Domains||align=right|1
|-
|colspan=2|Heavy Armor Proficiency||align=right|1
|}
|}
[[Category:D&D]]
[[Category:D&D]]

Latest revision as of 12:40, 13 December 2007

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Unofficial rules compendium
Ability Example Classes 21 Points
Spells
Major spell ability: Maximum spell level 9 Druid 3
Combat Ability
Per point of base attack bonus at level 4 3
Armor class
Each armor proficiency (light, medium, heavy, shield) 2
Hit Dice
Per point of average die roll (rounded down) 4
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 3
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice 3
Balancing Extras
Domains 1
Heavy Armor Proficiency 1