Difference between revisions of "Favored Soul (D&D balance)"
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(Heavy Armor Option) |
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}}{{D&D}} | }}{{D&D}} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ||'''Ability''' ||| '''Example Classes'''||| ''' | + | ||'''Ability''' ||| '''Example Classes'''||| '''21 Points''' |
|- | |- | ||
|colspan=3|'''Spells''' | |colspan=3|'''Spells''' | ||
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|colspan=2|Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice||align=right| 3 | |colspan=2|Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice||align=right| 3 | ||
+ | |- | ||
+ | |colspan=3|'''Balancing Extras''' | ||
|- | |- | ||
|colspan=2|Domains||align=right|1 | |colspan=2|Domains||align=right|1 | ||
+ | |colspan=2|Heavy Armor Proficiency||align=right|1 | ||
|} | |} | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 12:40, 13 December 2007
This article is imported from the Hastur wiki. See the import log for details.
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Unofficial rules compendium | |
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Ability | Example Classes | 21 Points | |||
Spells | |||||
Major spell ability: Maximum spell level 9 | Druid | 3 | |||
Combat Ability | |||||
Per point of base attack bonus at level 4 | 3 | ||||
Armor class | |||||
Each armor proficiency (light, medium, heavy, shield) | 2 | ||||
Hit Dice | |||||
Per point of average die roll (rounded down) | 4 | ||||
Saving Throws | |||||
Each good saving throw category (Fortitude, Reflex, Will) | 3 | ||||
Skill Points | |||||
Every 2 skill points per level | 1 | ||||
Bonus Feats and Class Abilities | |||||
Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice | 3 | ||||
Balancing Extras | |||||
Domains | 1 | Heavy Armor Proficiency | 1 |