Difference between revisions of "Druid (D&D balance)"
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|log=Project:Hastur (import) | |log=Project:Hastur (import) | ||
}}{{D&D}} | }}{{D&D}} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | ||'''Ability''' ||| '''Example Classes'''||| '''Points''' | + | ||'''Ability''' ||| '''Example Classes'''||| '''21 Points''' |
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|colspan=3|'''Spells''' | |colspan=3|'''Spells''' | ||
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||Major spell ability: Maximum spell level 9 |||Druid||align=right| 3 | ||Major spell ability: Maximum spell level 9 |||Druid||align=right| 3 | ||
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|colspan=3|'''Combat Ability''' | |colspan=3|'''Combat Ability''' | ||
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− | |colspan=2| Per point of base attack bonus at level 4 ||align=right| | + | |colspan=2| Per point of base attack bonus at level 4 ||align=right| 3 |
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|colspan=3|'''Armor class''' | |colspan=3|'''Armor class''' | ||
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− | |colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right| | + | |colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right| 2 |
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|colspan=3|'''Hit Dice''' | |colspan=3|'''Hit Dice''' | ||
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− | |colspan=2|Per point of average dire roll (rounded down) ||align=right| | + | |colspan=2|Per point of average dire roll (rounded down) ||align=right| 4 |
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|colspan=3|'''Saving Throws''' | |colspan=3|'''Saving Throws''' | ||
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− | |colspan=2|Each good saving throw category (Fortitude, Reflex, Will) ||align=right| | + | |colspan=2|Each good saving throw category (Fortitude, Reflex, Will) ||align=right| 2 |
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|colspan=3|'''Skill Points''' | |colspan=3|'''Skill Points''' | ||
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− | |colspan=2|Every 2 skill points per level ||align=right| | + | |colspan=2|Every 2 skill points per level ||align=right| 2 |
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|colspan=3|'''Bonus Feats and Class Abilities''' | |colspan=3|'''Bonus Feats and Class Abilities''' | ||
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||1 ability/feat per 5 levels |||Wizard||align=right| 1 | ||1 ability/feat per 5 levels |||Wizard||align=right| 1 | ||
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||Familiar/Companion/Special Mount |||Paladin||align=right|1 | ||Familiar/Companion/Special Mount |||Paladin||align=right|1 | ||
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||Wild Shape |||Druid||align=right| 3 | ||Wild Shape |||Druid||align=right| 3 | ||
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|} | |} | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 13:05, 28 December 2006
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Ability | Example Classes | 21 Points |
Spells | ||
Major spell ability: Maximum spell level 9 | Druid | 3 |
Combat Ability | ||
Per point of base attack bonus at level 4 | 3 | |
Armor class | ||
Each armor proficiency (light, medium, heavy, shield) | 2 | |
Hit Dice | ||
Per point of average dire roll (rounded down) | 4 | |
Saving Throws | ||
Each good saving throw category (Fortitude, Reflex, Will) | 2 | |
Skill Points | ||
Every 2 skill points per level | 2 | |
Bonus Feats and Class Abilities | ||
1 ability/feat per 5 levels | Wizard | 1 |
Familiar/Companion/Special Mount | Paladin | 1 |
Wild Shape | Druid | 3 |