Difference between revisions of "Barbarian (D&D class)"
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|log=Project:Hastur (import) | |log=Project:Hastur (import) | ||
}}{{D&D}} | }}{{D&D}} | ||
− | + | == Options == | |
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− | === | + | === Berserker Strength === |
− | + | PHII 33 - Automatic rage based on Hp | |
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− | + | === Gang Banger === | |
Barbarian of city slums not in touch with nature. Only in big somewhat decadent cities. Often a heavy for a gang or a pit fighter. | Barbarian of city slums not in touch with nature. Only in big somewhat decadent cities. Often a heavy for a gang or a pit fighter. | ||
''Think of Marv and be very scared.'' | ''Think of Marv and be very scared.'' | ||
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Lose Class skills: Handle Animal, Ride, Survival. | Lose Class skills: Handle Animal, Ride, Survival. | ||
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+ | === Totem Barbarian === | ||
+ | UA 48 - Different animal aspects change class abilities. Ape, Bear, Boar, Dragon, Jaguar totems. | ||
+ | |||
+ | === Whirling Frenzy === | ||
+ | UA 66 - A more defensive rage | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 20:43, 9 December 2006
This article is imported from the Hastur wiki. See the import log for details.
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Unofficial rules compendium | |
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Options
Berserker Strength
PHII 33 - Automatic rage based on Hp
Gang Banger
Barbarian of city slums not in touch with nature. Only in big somewhat decadent cities. Often a heavy for a gang or a pit fighter. Think of Marv and be very scared.
Gain Class skills: Bluff (Cha), Gather information (Cha), Sleight of Hand (Dex).
Lose Class skills: Handle Animal, Ride, Survival.
Totem Barbarian
UA 48 - Different animal aspects change class abilities. Ape, Bear, Boar, Dragon, Jaguar totems.
Whirling Frenzy
UA 66 - A more defensive rage