Difference between revisions of "Cinnamon (build)"

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|align=right| '''2'''||align=right|  2 ||align=right|    ||align=right|    ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1||| - ||| Fly 20', +2 Int, +2 Cha, Dodge
 
|align=right| '''2'''||align=right|  2 ||align=right|    ||align=right|    ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1||| - ||| Fly 20', +2 Int, +2 Cha, Dodge
 
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|align=right| '''3'''||align=right|    ||align=right|    ||align=right| 1  ||align=right|11 ||align=right|    2||align=right|  8||align=right|    1||| Add Fav Class(UA)    ||| Trapfinding, Fascinate
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|align=right| '''3'''||align=right|    ||align=right|    ||align=right| 1  ||align=right|11 ||align=right|    2||align=right|  8||align=right|    1||| Inventor            ||| Trapfinding, Fascinate
 
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|align=right| '''4'''||align=right|    ||align=right|    ||align=right| 2  ||align=right|17 ||align=right|    2||align=right|   9||align=right|    1||| Inventor            ||| Evasion
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|align=right| '''4'''||align=right|    ||align=right|    ||align=right| 2  ||align=right|17 ||align=right|    2||align=right| 10||align=right|    1||| Lightning Reflexes  ||| Evasion
 
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|align=right| '''5'''||align=right|  3 ||align=right|    ||align=right|    ||align=right|17 ||align=right|    2||align=right|  10||align=right|    1||| -                    ||| Fly 40', +2 Dex, major powers 1/day
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|align=right| '''5'''||align=right|  3 ||align=right|    ||align=right|    ||align=right|17 ||align=right|    2||align=right|  11||align=right|    1||| -                    ||| Fly 40', +2 Dex, major powers 1/day
 
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|align=right| '''6'''||align=right|    ||align=right|    ||align=right| 3  ||align=right|22 ||align=right|    3||align=right|  12||align=right|    2||| Lightning Reflexes   ||| Trap Sense, Allure
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|align=right| '''6'''||align=right|    ||align=right|    ||align=right| 3  ||align=right|22 ||align=right|    3||align=right|  12||align=right|    2||| Sly Fortune(CSc)   ||| Trap Sense, Allure
 
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|align=right| '''7'''||align=right|    ||align=right|  2 ||align=right|    ||align=right|27 ||align=right|    3||align=right|  12||align=right|    3||| Sly Fortune(CSc)    ||| -
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|align=right| '''7'''||align=right|    ||align=right|  2 ||align=right|    ||align=right|27 ||align=right|    3||align=right|  12||align=right|    3||| ''???''              ||| -
 
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|align=right| '''8'''||align=right|  4 ||align=right|    ||align=right|    ||align=right|27 ||align=right|    3||align=right|  12||align=right|    3||| -                    ||| Fly 60', +2 Cha, lesser powers at will
 
|align=right| '''8'''||align=right|  4 ||align=right|    ||align=right|    ||align=right|27 ||align=right|    3||align=right|  12||align=right|    3||| -                    ||| Fly 60', +2 Cha, lesser powers at will

Revision as of 13:49, 8 March 2007

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Revised Level Up Plan

This is with Charming Rogue added to the equation. Includes retconning level 3 & 4.

Level Save (inc attribute) Notable
Class Abilities
Aer Sorc Rog HP Fort Ref Will Feat
1 1 1 6 2 6 1 Eschew Materials Silent Spell, lesser powers N/day, Weapon Finesse
2 2 6 2 6 1 - Fly 20', +2 Int, +2 Cha, Dodge
3 1 11 2 8 1 Inventor Trapfinding, Fascinate
4 2 17 2 10 1 Lightning Reflexes Evasion
5 3 17 2 11 1 - Fly 40', +2 Dex, major powers 1/day
6 3 22 3 12 2 Sly Fortune(CSc) Trap Sense, Allure
7 2 27 3 12 3 ??? -
8 4 27 3 12 3 - Fly 60', +2 Cha, lesser powers at will
9 3 31 4 13 3 Tempting Fate(CSc) -
10 4 36 4 13 4 Dumb Luck (CSc) Still Spell, 2nd lvl spells
11 5 40 4 13 4 Survivor's Luck(CSc) -
12 6 45 5 14 5 ??? 3rd level spells
13 Arc Trickster 1 49 5 16 7 ??? Ranged Ledgermain
14 Arc Trickster 2 54 5 17 8 ??? Slough Blame, 4th level spells
15 Arc Trickster 3 59 6 17 8 ??? Improptu Sneak attack

Items to Purchase

Item Nominal Cost Weight Source Note
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Gloves of Dexterity +2 4,000 - DMG
Circlet of Persuation 4,500 - DMG
Bracers of Armor +6 36,000 0.1 lb DMG
* d20 SRG Magic Item Index
* TattooMagic
* MagicItems

Possible inventions

Swimming Equipment: Fins (for Jenniki) Invented
Swimming Equipment: Snorkle (for Jenniki) Invented
Programmable Music Box (small to bring along and dance to, large to donate to Familiars Club)
Stethoscope
Portable Door Eye / Peephole Lens (for peeking through cracks and keyholes)
Flash Powder
Universal Lubricant (for stuck doors + escape artist attempts)
As Salve of Slipperiness, but with severely reduced effect.

Links:

* SpecialEquipment

Sorc Spells

Level 0

Spells known at class level 1: 4+0

  • Message
  • (Detect Magic)
  • Prestidigitation
  • Daze
  • (Mage Hand)
  • (Open/Close)
  • Read Magic
  • (Ghost Sound)
  • (Light)

Level 1

Spells known at class level 1: 2+2

  • Mage Armor (PH, Conj)
  • Grease (PH, Conj)
  • Color Spray (PH, Illu)
  • Sleep (PH, Ench)
  • (Remove Scent) (SComp, Tran)
  • (Instant Locksmith) (SComp, Div)
  • (Spontaneous Search) (SComp p.204, Div)

Level 2

  • (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
  • (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
  • (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
  • (Detect Thoughts: Allows “listening” to surface thoughts.) (PH, Div)
  • (Knock: Opens locked or magically sealed door.) (PH, Trans)

Level 4

  • (Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)