Difference between revisions of "Cinnamon (build)"

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== Level-up Plan ==
+
 
 +
== Revised Level Up Plan ==
 +
This is with Charming Rogue added to the equation. Includes retconning level 3 & 4.
  
 
{| class="wikitable"
 
{| class="wikitable"
|colspan=3|'''Level'''           |||     ||colspan=2| '''Feat'''          |||
+
|colspan=4|'''Level'''             |||   ||colspan=3|'''Save''' (inc attribute)|||       ||rowspan=2|'''Notable<br>Class Abilities'''
|-
 
||    |||'''Aerie'''|||'''Sorc'''|||'''HD''' |||'''HD'''|||'''Sorc Bonus''' |||'''Special'''
 
|-
 
|align=right| '''1'''||align=right|    1 ||align=right|  1 ||align=right| 1  |||Trapfinding ||| Eschew Materials|||
 
 
|-
 
|-
|align=right| '''2'''||align=right|   2 ||align=right|   1 ||align=right| ||colspan=2| - ||| Fly 20'
+
||    |||'''Aer'''|||'''Sorc'''|||'''Rog'''|||'''HP'''|||'''Fort'''|||'''Ref'''|||'''Will'''|||'''Feat'''
 
|-
 
|-
|align=right| '''3'''||align=right|    2 ||align=right|   2 ||align=right| |||Inventor          ||| - |||  
+
|align=right| '''1'''||align=right|  1 ||align=right|  1 ||align=right|    ||align=right| 6 ||align=right|    2||align=right|   6||align=right|   1||| Eschew Materials||| Silent Spell, lesser powers N/day, Weapon Finesse
 
|-
 
|-
|align=right| '''4'''||align=right|    2 ||align=right|   3 ||align=right| |||Lightning Reflexes||| - |||  
+
|align=right| '''2'''||align=right|  2 ||align=right|    ||align=right|    ||align=right| 6 ||align=right|    2||align=right|   6||align=right|   1||| - ||| Fly 20', +2 Int, +2 Cha, Dodge
 
|-
 
|-
|align=right| '''5'''||align=right|    3 ||align=right|  3 ||align=right| 3  ||colspan=2| - ||| Fly 40'
+
|align=right| '''3'''||align=right|    ||align=right|     ||align=right| 1 ||align=right|11 ||align=right|    2||align=right|  8||align=right|    1||| Add Fav Class(UA)    ||| Trapfinding, Fascinate
|-
 
|align=right| '''6'''||align=right|    3 ||align=right|   4 ||align=right| 4 ||| Sly Fortune(CSc)||| Silent Spell ||| 2nd lvl spells
 
|-
 
|align=right| '''7'''||align=right|    3 ||align=right|  5 ||align=right| 5  ||| ''???'' ||| - |||
 
|-
 
|align=right| '''8'''||align=right|    3 ||align=right|  6 ||align=right| 6  |||Improved Toughness (CW, MM3)||| - ||| 3rd lvl spells
 
|-
 
|align=right| '''9'''||align=right|   3 ||align=right|  7 ||align=right| 7  ||| Tempting Fate(CSc) ||| - |||
 
|-
 
|align=right|'''10'''||align=right|    3 ||align=right|  8 ||align=right| 8  ||| Dumb Luck (CSc) ||| Still Spell||| 4th lvl spells
 
|-
 
|align=right|'''11'''||align=right|    3 ||align=right|  9 ||align=right| 9  ||| Survivor's Luck(CSc) ||| - |||
 
|-
 
|align=right|'''12'''||align=right|    3 ||align=right|  10 ||align=right|10  ||| ''???'' ||| - ||| 5th lvl spells, Fabricate
 
|}
 
 
 
=== Hit Point Balance ===
 
 
 
{| class="wikitable"
 
||'''Level''' |||'''HD'''|||'''HP'''||| '''Fireball''' <br> Avg/Max |||'''Note'''
 
 
|-
 
|-
|align=right| '''1'''   ||align=right| 1 ||align=right|  6|||           |||  
+
|align=right| '''4'''||align=right|   ||align=right|    ||align=right| 2 ||align=right|17 ||align=right|    2||align=right|  9||align=right|    1||| Inventor            ||| Evasion
 
|-
 
|-
|align=right| '''2'''   ||align=right| 1 ||align=right|  6|||           |||  
+
|align=right| '''5'''||align=right| 3 ||align=right|    ||align=right|    ||align=right|17 ||align=right|    2||align=right|  10||align=right|   1||| -                    ||| Fly 40', +2 Dex, major powers 1/day
 
|-
 
|-
|align=right| '''3'''   ||align=right| 2 ||align=right| 10|||           |||  
+
|align=right| '''6'''||align=right|   ||align=right|    ||align=right| 3  ||align=right|22 ||align=right|    3||align=right|  12||align=right|   2||| Lightning Reflexes  ||| Trap Sense, Allure
 
|-
 
|-
|align=right| '''4'''  ||align=right| 3 ||align=right| 15|||           |||  
+
|align=right| '''7'''||align=right|    ||align=right|   2 ||align=right|   ||align=right|27 ||align=right|    3||align=right| 12||align=right|    3||| Sly Fortune(CSc)    ||| -
 
|-
 
|-
|align=right| '''5'''   ||align=right| 3 ||align=right| 15|||16.5/30    |||  
+
|align=right| '''8'''||align=right| 4 ||align=right|    ||align=right|    ||align=right|27 ||align=right|    3||align=right| 12||align=right|    3||| -                    ||| Fly 60', +2 Cha, lesser powers at will
 
|-
 
|-
|align=right| '''6'''  ||align=right| 4 ||align=right| 19|||21/36      |||  
+
|align=right| '''9'''||align=right|    ||align=right|   3 ||align=right|   ||align=right|31 ||align=right|    4||align=right| 13||align=right|   3||| Tempting Fate(CSc)  ||| -
 
|-
 
|-
|align=right| '''7'''  ||align=right| 5 ||align=right| 24|||24.5/42    |||  
+
|align=right|'''10'''||align=right|    ||align=right|   4 ||align=right|    ||align=right|36 ||align=right|    4||align=right| 13||align=right|   4||| Dumb Luck (CSc)      ||| Still Spell, 2nd lvl spells
 
|-
 
|-
|align=right| '''8'''  ||align=right| 6 ||align=right| 34|||28/48      ||| Improved Toughness
+
|align=right|'''11'''||align=right|    ||align=right|   5 ||align=right|   ||align=right|40 ||align=right|   4||align=right|  13||align=right|    4||| Survivor's Luck(CSc) ||| -
 
|-
 
|-
|align=right| '''9'''  ||align=right| 7 ||align=right| 40|||31.5/54    |||  
+
|align=right|'''12'''||align=right|    ||align=right|   6 ||align=right|   ||align=right|45 ||align=right|   5||align=right|  14||align=right|    5||| ''???'' ||| 3rd level spells
 
|-
 
|-
|align=right|'''10'''   ||align=right| 8 ||align=right| 45|||35/60      |||  
+
|align=right|'''13'''||colspan=3|Arc Trickster 1 ||align=right|49 ||align=right|    5||align=right| 16||align=right|   7||| ''???'' ||| Ranged Ledgermain
 
|-
 
|-
|align=right|'''11'''   ||align=right| 9 ||align=right| 51|||35/60      |||  
+
|align=right|'''14'''||colspan=3|Arc Trickster 2 ||align=right|54 ||align=right|    5||align=right| 17||align=right|   8||| ''???'' ||| Slough Blame, 4th level spells
 
|-
 
|-
|align=right|'''12'''   ||align=right|10 ||align=right| 56|||35/60      |||  
+
|align=right|'''15'''||colspan=3|Arc Trickster 3 ||align=right|59 ||align=right|    6||align=right| 17||align=right|   8||| ''???'' ||| Improptu Sneak attack
 
|}
 
|}
 
 
== Items to Purchase ==
 
== Items to Purchase ==
  
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==== Level 4 ====
 
==== Level 4 ====
 
*(Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)
 
*(Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)
 
 
 
== Feats To Take ==
 
==== Eschew Materials (PH, p. 94) ====
 
You can cast any spell that has a material component costing 1 gp or less without needing that component.
 
 
==== Improved Toughness (MM3, p. 207) ====
 
Prerequisite: Base Fortitude save bonus +2. (''That is, Sorcerer level 6'')
 
Benefit: The creature gains a number of hit points equal to its current Hit Dice.
 
 
==== Lightning Reflexes (PH) ====
 
You get a +2 bonus on all Reflex saving throws.
 
 
== Feats To Consider ==
 
 
==== New Spell ====
 
See [[Feats (D&D)|New Spell]].
 
 
 
==== Spell Focus (PH. p. 100) ====
 
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
 
 
==== Dazzling Illusions (CM, p. 41): ====
 
Illusions cast also dazzle enemies within 30 feet
 
==== Magic Device Attunement (CMage, p. 44): ====
 
Don't need to repeat Use Magic Device tests after first sucessful test for one item. Lasts 24h.
 
 
==== Fey Heritage (CM, p. 43) ====
 
*3 Will Save vs. Enchantment -- If you can take these while already Fey
 
==== Fey Power: ====
 
*1 CL, +1 Save DC on Enchantment Spells_
 
==== Fey Presence: ====
 
Charm Monster, Deep Slumber, Disguise Self 1/day
 
==== Fey Skin ====
 
Damage Resistance: N/cold iron, where N is number of fey heritage feats + 1
 

Revision as of 13:19, 8 March 2007

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Revised Level Up Plan

This is with Charming Rogue added to the equation. Includes retconning level 3 & 4.

Level Save (inc attribute) Notable
Class Abilities
Aer Sorc Rog HP Fort Ref Will Feat
1 1 1 6 2 6 1 Eschew Materials Silent Spell, lesser powers N/day, Weapon Finesse
2 2 6 2 6 1 - Fly 20', +2 Int, +2 Cha, Dodge
3 1 11 2 8 1 Add Fav Class(UA) Trapfinding, Fascinate
4 2 17 2 9 1 Inventor Evasion
5 3 17 2 10 1 - Fly 40', +2 Dex, major powers 1/day
6 3 22 3 12 2 Lightning Reflexes Trap Sense, Allure
7 2 27 3 12 3 Sly Fortune(CSc) -
8 4 27 3 12 3 - Fly 60', +2 Cha, lesser powers at will
9 3 31 4 13 3 Tempting Fate(CSc) -
10 4 36 4 13 4 Dumb Luck (CSc) Still Spell, 2nd lvl spells
11 5 40 4 13 4 Survivor's Luck(CSc) -
12 6 45 5 14 5 ??? 3rd level spells
13 Arc Trickster 1 49 5 16 7 ??? Ranged Ledgermain
14 Arc Trickster 2 54 5 17 8 ??? Slough Blame, 4th level spells
15 Arc Trickster 3 59 6 17 8 ??? Improptu Sneak attack

Items to Purchase

Item Nominal Cost Weight Source Note
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Gloves of Dexterity +2 4,000 - DMG
Circlet of Persuation 4,500 - DMG
Bracers of Armor +6 36,000 0.1 lb DMG
* d20 SRG Magic Item Index
* TattooMagic
* MagicItems

Possible inventions

Swimming Equipment: Fins (for Jenniki) Invented
Swimming Equipment: Snorkle (for Jenniki)
Programmable Music Box (small to bring along and dance to, large to donate to Familiars Club)
Stethoscope
Portable Door Eye / Peephole Lens (for peeking through cracks and keyholes)
Flash Powder
Universal Lubricant (for stuck doors + escape artist attempts)
As Salve of Slipperiness, but with severely reduced effect.

Links:

* SpecialEquipment

Sorc Spells

Level 0

Spells known at class level 1: 4+0

  • Message
  • (Detect Magic)
  • Prestidigitation
  • Daze
  • (Mage Hand)
  • (Open/Close)
  • Read Magic
  • (Ghost Sound)
  • (Light)

Level 1

Spells known at class level 1: 2+2

  • Mage Armor (PH, Conj)
  • Grease (PH, Conj)
  • Color Spray (PH, Illu)
  • Sleep (PH, Ench)
  • (Remove Scent) (SComp, Tran)
  • (Instant Locksmith) (SComp, Div)
  • (Spontaneous Search) (SComp p.204, Div)

Level 2

  • (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
  • (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
  • (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
  • (Detect Thoughts: Allows “listening” to surface thoughts.) (PH, Div)
  • (Knock: Opens locked or magically sealed door.) (PH, Trans)

Level 4

  • (Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)