Difference between revisions of "Were Lord (Apath)"

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The were-lord is not in control of his powers. When touching silver, when in the direct light of the full moon, and when dying, the were-lord changes into hybrid form. Each round while the condition lasts, he must make a DC 12 Wisdom check or act as if under ''[https://www.d20pfsrd.com/magic/all-spells/c/confusion/ confusion]''.  
 
The were-lord is not in control of his powers. When touching silver, when in the direct light of the full moon, and when dying, the were-lord changes into hybrid form. Each round while the condition lasts, he must make a DC 12 Wisdom check or act as if under ''[https://www.d20pfsrd.com/magic/all-spells/c/confusion/ confusion]''.  
 
As an upside, the animal lord gains Diehard as a bonus feat.
 
As an upside, the animal lord gains Diehard as a bonus feat.
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 +
A were lord is normally not contagious with  lycanthropy, but when confused by moon-madness a creature damaged by the lychantrope's natural attacks need to pass a Fortitude save (DC 10 + 1/2 the were lord's level + the were-lord's Constitution modifier) or be infected with lychantropy.
  
 
=== Were-animal (Su) ===
 
=== Were-animal (Su) ===

Revision as of 00:18, 27 February 2018

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Unofficial rules compendium

The were-lord is a lycanthrope that is in control of his transformation.

Introduction

Lycanthropy, either inherited or as a disease, is a curse and a struggle. Just barely in control, always restraining the animal rage inside, the title of were-lord is half mockery, half defiance of fate. No one is more aware of this than the were-lord, who is really just barely a lord of his own body

Class Information

This is a barbarian archetype.

Starting Money: 2d6 × 10 gp (average 70 gp)

Hit Die: d12.

Class Abilities

The were-lord has all the class abilities of the barbarian, except as noted below.

Weapon and Armor Proficiency

A were-lord is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Moon-Madness (Su)

The were-lord is not in control of his powers. When touching silver, when in the direct light of the full moon, and when dying, the were-lord changes into hybrid form. Each round while the condition lasts, he must make a DC 12 Wisdom check or act as if under confusion. As an upside, the animal lord gains Diehard as a bonus feat.

A were lord is normally not contagious with lycanthropy, but when confused by moon-madness a creature damaged by the lychantrope's natural attacks need to pass a Fortitude save (DC 10 + 1/2 the were lord's level + the were-lord's Constitution modifier) or be infected with lychantropy.

Were-animal (Su)

At first level a were-lord must choose an animal form among those listed in the animal families section. As a free action the were-lord can change into a hybrid form. Changing back is a full-round action. The hybrid form has the were-lord's humanoid form and size but the head and skin/fur of the chosen animal. The were-lord can only use class features with animal in the name in hybrid form or when using animal shape (see below). A were-lord in hybrid form can use all equipment normally, except heavy armor. Heavy armor gains the broken condition if worn while assuming hybrid form, if it already has the broken condition, it breaks.

Animal Natural Attacks (Su)

Gained at level 2, this is the same as the animal lord ability of the same name. The were-lord can use this ability in hybrid and animal form. This replaces the level 2 rage power.

Animal Shape (Su)

Gained at level 4, this is the same as the animal lord ability of the same name except as noted. It is a standard action to assume animal form and each hour (or part thereof) the were-lord is in animal form consumes one round of the were-lord's daily rounds of rage. At 4th level, she can assume the shape of a Small and Medium animal of her family, as beast shape I. At 10th level, she can assume the form of a Tiny or Large member of her animal family, as beast shape II. At 16th level she can assume the form of a Huge member of her animal family, as beast shape III. This replaces the level 4, 10, and 16 rage powers.

Animal Special Attacks (Su)

Gained at level 6, this is the same as the animal lord ability of the same name. The were-lord can use this ability in hybrid and animal form. This replaces the level 8 rage power.

Shapeshifter (Su)

At 7th level, the were-lord gains the shapeshifter subtype. In animal and hybrid form were-lord gains damage reduction 2/magic or silver. At 10th level, and every 3 levels thereafter, this damage reduction increases by 2 points. This also makes her natural attacks count as magical for the purpose of penetrating damage reduction.

Animal Senses (Ex)

Gained at level 8, this is the same as the animal lord ability of the same name. The were-lord can use this ability in hybrid and animal form. This replaces the level 6 rage power.

Natural Attack Boost (Ex)

Gained at level 12 and improving again at level 18, this is the same as the animal lord ability of the same name. The were-lord can use this ability in hybrid and animal form. This replaces the level 12 and 18 rage powers.

Animal Special Qualities (Su)

Gained at level 14, this is the same as the animal lord ability of the same name. The were-lord can use this ability in hybrid and animal form. This replaces the level 14 rage power.

Lord of Self (Su)

At level 20, the were-lord can ignore the moon-madness ability and can use animal shape as a free action and without a time limit. His damage reduction becomes DR 20/silver. This replaces the level 20 rage power.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Rage Powers (all)
  • Damage Reduction
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