Difference between revisions of "Web Tether (Apath)"

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You create a single ropelike strand of spider web. One end of the strand is adhesive, the rest is not. You can shoot the strand out to the range of the spell to attach the sticky end as a ranged touch attack. If you ever let go of the strand, the spell ends. The strand has a hardness of 2 and 5 hit points. ''Web tether'' can be used as a rope with an adhesive grappling hook, or be shot at an enemy as a ranged touch attack to hinder their escape or pull them closer.  
 
You create a single ropelike strand of spider web. One end of the strand is adhesive, the rest is not. You can shoot the strand out to the range of the spell to attach the sticky end as a ranged touch attack. If you ever let go of the strand, the spell ends. The strand has a hardness of 2 and 5 hit points. ''Web tether'' can be used as a rope with an adhesive grappling hook, or be shot at an enemy as a ranged touch attack to hinder their escape or pull them closer.  
  
You can use the strand to do a [http://www.d20pfsrd.com/gamemastering/combat#TOC-Drag drag] combat maneuver against the target.  An enemy attached to the ''spider's thread'' must make an opposed CMB check against you as a part of their move if they try to increase the distance between you. A CMB check on a maneuver using the strand is 20 or more, the strand breaks and the spell ends. If the target moves out of range, the spell ends.  
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You can use the strand to do a [http://www.d20pfsrd.com/gamemastering/combat#TOC-Drag drag] combat maneuver against the target.  An enemy attached to the ''web tether'' must make an opposed CMB check against you as a part of their move if they try to increase the distance between you. A CMB check on a maneuver using the strand is 20 or more, the strand breaks and the spell ends. If the target moves out of range, the spell ends.  
  
An ally adjacent to you can grab hold of the strand as an immediate action, which allows the ally to make [http://www.d20pfsrd.com/gamemastering/combat#TOC-Drag drag] maneuver and use her CMB to resist when the target tries to move away.<noinclude>{{OGL}}</noinclude>
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An ally adjacent to you can grab hold of the strand as an immediate action, which allows the ally to make [http://www.d20pfsrd.com/gamemastering/combat#TOC-Drag drag] maneuver and you can use your own or the ally's CMB to resist when the target tries to move away.<noinclude>{{OGL}}</noinclude>

Revision as of 14:28, 1 December 2016

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Unofficial rules compendium

Web Tether

Conjuration (creation)
Level druid 0, magus 0, sorcerer/wizard 0, witch 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect strand 25 ft.+ 5 ft./2 levels long
Duration 1 round/level (D)
Saving Throw none
Spell Resistance yes

You create a single ropelike strand of spider web. One end of the strand is adhesive, the rest is not. You can shoot the strand out to the range of the spell to attach the sticky end as a ranged touch attack. If you ever let go of the strand, the spell ends. The strand has a hardness of 2 and 5 hit points. Web tether can be used as a rope with an adhesive grappling hook, or be shot at an enemy as a ranged touch attack to hinder their escape or pull them closer.

You can use the strand to do a drag combat maneuver against the target. An enemy attached to the web tether must make an opposed CMB check against you as a part of their move if they try to increase the distance between you. A CMB check on a maneuver using the strand is 20 or more, the strand breaks and the spell ends. If the target moves out of range, the spell ends.

An ally adjacent to you can grab hold of the strand as an immediate action, which allows the ally to make drag maneuver and you can use your own or the ally's CMB to resist when the target tries to move away.

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