Difference between revisions of "Weapon Bind (Apath)"
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<noinclude>{{Apath}}</noinclude> | <noinclude>{{Apath}}</noinclude> | ||
=== Weapon Bind (Combat) === | === Weapon Bind (Combat) === | ||
− | '''Prerequisite:''' | + | '''Prerequisite:''' Improved Disarm. |
− | '''Benefit:''' When you perform a successful disarm combat maneuver, you use | + | '''Benefit:''' When you perform a successful disarm combat maneuver, you use one of your weapons to bind the opponent’s weapon (or one weapon of choice against an opponent using several weapons). This maneuver works against opponents using natural weapons or otherwise immune to disarm, and a locked glove or weapon cord provides no defense. If you have Greater Disarm, trapping a weapon causes the opponent to trigger an attack of opportunity just as a successful disarm would. |
− | + | If you succeed you ensnare a weapon of your choice, preventing your foe from using that weapon until the end of your next turn. A foe can take a standard action to free its arm. If your CMB check exceeds the CMD of the target by 10 or more, two of the targets limbs are entangled. | |
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'''Special | '''Special | ||
A khopesh gives a +2 bonus on disarm checks to bind a weapon. | A khopesh gives a +2 bonus on disarm checks to bind a weapon. |
Revision as of 12:01, 14 November 2016
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Unofficial rules compendium | |
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Weapon Bind (Combat)
Prerequisite: Improved Disarm.
Benefit: When you perform a successful disarm combat maneuver, you use one of your weapons to bind the opponent’s weapon (or one weapon of choice against an opponent using several weapons). This maneuver works against opponents using natural weapons or otherwise immune to disarm, and a locked glove or weapon cord provides no defense. If you have Greater Disarm, trapping a weapon causes the opponent to trigger an attack of opportunity just as a successful disarm would.
If you succeed you ensnare a weapon of your choice, preventing your foe from using that weapon until the end of your next turn. A foe can take a standard action to free its arm. If your CMB check exceeds the CMD of the target by 10 or more, two of the targets limbs are entangled.
Special A khopesh gives a +2 bonus on disarm checks to bind a weapon.