Difference between revisions of "Unlife Curse (Apath)"
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<noinclude>{{Apath}}</noinclude> | <noinclude>{{Apath}}</noinclude> | ||
=== Unlife Doom === | === Unlife Doom === | ||
− | ''Your life is tied to negative energy in a strange perversion of the natural order of the world.'' | + | ''Your life is tied to negative energy in a strange perversion of the natural order of the world.'' You cannot take this curse if you are an undead. |
Like an undead creature, you are healed by negative energy and hurt by positive energy. You are treated as an undead creature for all effects that work differently when targeting undead. You are immune to energy drain. | Like an undead creature, you are healed by negative energy and hurt by positive energy. You are treated as an undead creature for all effects that work differently when targeting undead. You are immune to energy drain. | ||
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At level 5 you gain ''[http://www.d20pfsrd.com/magic/all-spells/h/hide-from-undead hide from undead]'' (sp) as a constant effect, with personal range. The saving throw DC of this effect is 10 + half the curse's level + your Charisma modifier. | At level 5 you gain ''[http://www.d20pfsrd.com/magic/all-spells/h/hide-from-undead hide from undead]'' (sp) as a constant effect, with personal range. The saving throw DC of this effect is 10 + half the curse's level + your Charisma modifier. | ||
− | At level 10 you become | + | At level 10 you become immune to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. You are no longer subject to nonlethal damage and ability drain. |
− | At level 15, you gain immunity to | + | At level 15, you gain immunity to damage to your physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects. |
<noinclude>{{OGL}}</noinclude> | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 20:38, 3 April 2017
Unofficial rules compendium | |
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Unlife Doom
Your life is tied to negative energy in a strange perversion of the natural order of the world. You cannot take this curse if you are an undead.
Like an undead creature, you are healed by negative energy and hurt by positive energy. You are treated as an undead creature for all effects that work differently when targeting undead. You are immune to energy drain.
At level 5 you gain hide from undead (sp) as a constant effect, with personal range. The saving throw DC of this effect is 10 + half the curse's level + your Charisma modifier.
At level 10 you become immune to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. You are no longer subject to nonlethal damage and ability drain.
At level 15, you gain immunity to damage to your physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |