Difference between revisions of "Unlife Curse (Apath)"
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Like an undead creature, you are healed by negative energy and hurt by positive energy. You are treated as an undead creature for all effects that work differently when targeting undead. You are immune to energy drain. You cannot take this curse if you actually are undead. | Like an undead creature, you are healed by negative energy and hurt by positive energy. You are treated as an undead creature for all effects that work differently when targeting undead. You are immune to energy drain. You cannot take this curse if you actually are undead. | ||
− | At level 5 you | + | At level 5 you gain ''[http://www.d20pfsrd.com/magic/all-spells/h/hide-from-undead hide from undead]'' (sp) as a constant effect, with personal range. The saving throw DC of this effect is 10 + half the curse's level + your Charisma modifier. |
At level 10 you become immune to immune to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. You are no longer subject to nonlethal damage and ability drain. You are also immune to damage to your physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects. | At level 10 you become immune to immune to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. You are no longer subject to nonlethal damage and ability drain. You are also immune to damage to your physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects. |
Revision as of 10:50, 18 August 2016
Unofficial rules compendium | |
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Unlife Doom
Your life is tied to negative energy in a strange perversion of the natural order of the world.
Like an undead creature, you are healed by negative energy and hurt by positive energy. You are treated as an undead creature for all effects that work differently when targeting undead. You are immune to energy drain. You cannot take this curse if you actually are undead.
At level 5 you gain hide from undead (sp) as a constant effect, with personal range. The saving throw DC of this effect is 10 + half the curse's level + your Charisma modifier.
At level 10 you become immune to immune to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. You are no longer subject to nonlethal damage and ability drain. You are also immune to damage to your physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
At level 15, you gain immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
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