Difference between revisions of "Uncanny Monk (Apath)"
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''The uncanny monk is somewhat more focused on physical balance than on mental balance, learning to maintain control of his body in any situation.'' | ''The uncanny monk is somewhat more focused on physical balance than on mental balance, learning to maintain control of his body in any situation.'' | ||
− | The uncanny monk is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Life| | + | The uncanny monk is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Life|way of life]]. |
== Class Abilities == | == Class Abilities == |
Revision as of 14:58, 11 June 2014
Unofficial rules compendium | |
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The uncanny monk is somewhat more focused on physical balance than on mental balance, learning to maintain control of his body in any situation.
The uncanny monk is a martial artist of the way of life.
Class Abilities
Way of Life AC Bonus (Ex)
When unarmored and unencumbered, the monk adds his Charisma bonus (if any) as a dodge bonus to his AC and his CMD. In addition, a monk gains a +1 dodge bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
He loses these bonuses when he loses his Dex bonus to AC, when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Uncanny Dodge (Ex)
Starting at 3rd level, an uncanny monk can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
If an uncanny monk already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
This ability replaces Still Mind.
Improved Uncanny Dodge (Ex)
An uncanny monk of 7th level or higher can no longer be flanked.
This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target has levels in uncanny monk .
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank.
Table: Uncanny Monk
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Flurry of Blows Attack Bonus | Unarmed Damage | AC Bonus | Fast Movement |
1st | +0 | +2 | +2 | +2 | Bonus feat, flurry of blows, stunning fist, unarmed strike | –1/–1 | 1d6 | +0 | +0 ft. |
2nd | +1 | +3 | +3 | +3 | Bonus feat, evasion | +0/+0 | 1d6 | +0 | +0 ft. |
3rd | +2 | +3 | +3 | +3 | Fast movement, maneuver training, uncanny dodge | +1/+1 | 1d6 | +0 | +10 ft. |
4th | +3 | +4 | +4 | +4 | Ki pool (magic), slow fall 20 ft. | +2/+2 | 1d8 | +1 | +10 ft. |
5th | +3 | +4 | +4 | +4 | High jump, purity of body | +3/+3 | 1d8 | +1 | +10 ft. |
6th | +4 | +5 | +5 | +5 | Bonus feat, slow fall 30 ft. | +4/+4/–1 | 1d8 | +1 | +20 ft. |
7th | +5 | +5 | +5 | +5 | Improved ucanny dodge, Ki pool (cold iron/silver), wholeness of body | +5/+5/+0 | 1d8 | +1 | +20 ft. |
8th | +6/+1 | +6 | +6 | +6 | Slow fall 40 ft. | +6/+6/+1/+1 | 1d10 | +2 | +20 ft. |
9th | +6/+1 | +6 | +6 | +6 | Improved evasion | +7/+7/+2/+2 | 1d10 | +2 | +30 ft. |
10th | +7/+2 | +7 | +7 | +7 | Bonus feat, Ki pool (lawful), slow fall 50 ft. | +8/+8/+3/+3 | 1d10 | +2 | +30 ft. |
11th | +8/+3 | +7 | +7 | +7 | Diamond body | +9/+9/+4/+4/–1 | 1d10 | +2 | +30 ft. |
12th | +9/+4 | +8 | +8 | +8 | Abundant step, slow fall 60 ft. | +10/+10/+5/+5/+0 | 2d6 | +3 | +40 ft. |
13th | +9/+4 | +8 | +8 | +8 | Diamond soul | +11/+11/+6/+6/+1 | 2d6 | +3 | +40 ft. |
14th | +10/+5 | +9 | +9 | +9 | Bonus feat, slow fall 70 ft. | +12/+12/+7/+7/+2 | 2d6 | +3 | +40 ft. |
15th | +11/+6/+1 | +9 | +9 | +9 | Quivering palm | +13/+13/+8/+8/+3/+3 | 2d6 | +3 | +50 ft. |
16th | +12/+7/+2 | +10 | +10 | +10 | Ki pool (adamantine), slow fall 80 ft. | +14/+14/+9/+9/+4/+4/–1 | 2d8 | +4 | +50 ft. |
17th | +12/+7/+2 | +10 | +10 | +10 | Timeless body, tongue of the sun and moon | +15/+15/+10/+10/+5/+5/+0 | 2d8 | +4 | +50 ft. |
18th | +13/+8/+3 | +11 | +11 | +11 | Bonus feat, slow fall 90 ft. | +16/+16/+11/+11/+6/+6/+1 | 2d8 | +4 | +60 ft. |
19th | +14/+9/+4 | +11 | +11 | +11 | Empty body | +17/+17/+12/+12/+7/+7/+2 | 2d8 | +4 | +60 ft. |
20th | +15/+10/+5 | +12 | +12 | +12 | Perfect self, slow fall any distance | +18/+18/+13/+13/+8/+8/+3 | 2d10 | +5 | +60 ft. |
Summary of Changed Class Abilities
These class features are lost or modified in this archetype:
- AC Bonus
- Still Mind (lvl 3)