Difference between revisions of "Tough Kineticist (Apath)"

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Note that temporary Constitution modifiers, such as those from ''bear's endurance'', do not increase the armor class bonus from this ability.
 
Note that temporary Constitution modifiers, such as those from ''bear's endurance'', do not increase the armor class bonus from this ability.
  
This ability replaces the free elemental defense a kineticsist gains at level 2. The tough kineticsist can still learn the elemental defence of his primary element by choosing the expanded defense utility wild talent.
+
This ability replaces the elemental defense ability a kineticist gains at level 2. The tough kineticist can still learn the elemental defense of her primary element by choosing the expanded defense utility wild talent.
 +
 
 +
== Table: Tough Kineticist ==
 +
{|class="wikitable"
 +
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
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|-
 +
|-
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| valign="top" | 1st || valign="top" | +0 || valign="top" | +2 || valign="top" | +2 || valign="top" | +0 || valign="top" | Burn, elemental focus, gather power, infusion, kinetic blast, way of body
 +
|-
 +
| valign="top" | 2nd || valign="top" | +1 || valign="top" | +3 || valign="top" | +3 || valign="top" | +0 || valign="top" | Utility wild talent
 +
|-
 +
| valign="top" | 3rd || valign="top" | +2 || valign="top" | +3 || valign="top" | +3 || valign="top" | +1 || valign="top" | Elemental overflow +1, infusion
 +
|-
 +
| valign="top" | 4th || valign="top" | +3 || valign="top" | +4 || valign="top" | +4 || valign="top" | +1 || valign="top" | Utility wild talent
 +
|-
 +
| valign="top" | 5th || valign="top" | +3 || valign="top" | +4 || valign="top" | +4 || valign="top" | +1 || valign="top" | Infusion, infusion specialization 1, metakinesis (empower)
 +
|-
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| valign="top" | 6th || valign="top" | +4 || valign="top" | +5 || valign="top" | +5 || valign="top" | +2 || valign="top" | Elemental overflow +2, internal buffer 1, utility wild talent
 +
|-
 +
| valign="top" | 7th || valign="top" | +5 || valign="top" | +5 || valign="top" | +5 || valign="top" | +2 || valign="top" | Expanded element
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|-
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| valign="top" | 8th || valign="top" | +6/+1 || valign="top" | +6 || valign="top" | +6 || valign="top" | +2 || valign="top" | Infusion specialization 2, utility wild talent
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|-
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| valign="top" | 9th || valign="top" | +6/+1 || valign="top" | +6 || valign="top" | +6 || valign="top" | +3 || valign="top" | Elemental overflow +3, infusion, metakinesis (maximize)
 +
|-
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| valign="top" | 10th || valign="top" | +7/+2 || valign="top" | +7 || valign="top" | +7 || valign="top" | +3 || valign="top" | Utility wild talent
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|-
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| valign="top" | 11th || valign="top" | +8/+3 || valign="top" | +7 || valign="top" | +7 || valign="top" | +3 || valign="top" | Infusion, infusion specialization 3, internal buffer 2, supercharge
 +
|-
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| valign="top" | 12th || valign="top" | +9/+4 || valign="top" | +8 || valign="top" | +8 || valign="top" | +4 || valign="top" | Elemental overflow +4, utility wild talent
 +
|-
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| valign="top" | 13th || valign="top" | +9/+4 || valign="top" | +8 || valign="top" | +8 || valign="top" | +4 || valign="top" | Infusion, metakinesis (quicken)
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|-
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| valign="top" | 14th || valign="top" | +10/+5 || valign="top" | +9 || valign="top" | +9 || valign="top" | +4 || valign="top" | Infusion specialization 4, utility wild talent
 +
|-
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| valign="top" | 15th || valign="top" | +11/+6/+1 || valign="top" | +9 || valign="top" | +9 || valign="top" | +5 || valign="top" | Expanded element, elemental overflow +5
 +
|-
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| valign="top" | 16th || valign="top" | +12/+7/+2 || valign="top" | +10 || valign="top" | +10 || valign="top" | +5 || valign="top" | Composite specialization, internal buffer 3, utility wild talent
 +
|-
 +
| valign="top" | 17th || valign="top" | +12/+7/+2 || valign="top" | +10 || valign="top" | +10 || valign="top" | +5 || valign="top" | Infusion, infusion specialization 5, metakinesis (twice)
 +
|-
 +
| valign="top" | 18th || valign="top" | +13/+8/+3 || valign="top" | +11 || valign="top" | +11 || valign="top" | +6 || valign="top" | Elemental overflow +6, utility wild talent
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|-
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| valign="top" | 19th || valign="top" | +14/+9/+4 || valign="top" | +11 || valign="top" | +11 || valign="top" | +6 || valign="top" | Infusion, metakinetic master
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|-
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| valign="top" | 20th || valign="top" | +15/+10/+5 || valign="top" | +12 || valign="top" | +12 || valign="top" | +6 || valign="top" | Infusion specialization 6, omnikinesis, utility wild talent
 +
|}
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
* Weapon and Armor Proficiency
+
* Armor Proficiency
 
* Elemental Defense
 
* Elemental Defense
  
 
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Latest revision as of 21:27, 17 May 2017

ApathApath Logo
Unofficial rules compendium

The tough kineticist was brought up in the way of the body. A tough upbringing and innumerable skirmishes have made him a warrior of unmatched resilience. His body has a sheen of his chosen element.

Class Information

This is a martial arts archetype.

Class: Kineticist.

Hit Die: d8.

Class Abilities

The tough kineticist has all the class abilities of the kineticist, except as noted below.

Weapon and Armor Proficiency

A tough kineticist is proficient with all simple weapons but not with any shields or armor.

Way of the Body Armor Bonus (Ex)

As long as he is not wearing any armor, a tough kineticist gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.

Note that temporary Constitution modifiers, such as those from bear's endurance, do not increase the armor class bonus from this ability.

This ability replaces the elemental defense ability a kineticist gains at level 2. The tough kineticist can still learn the elemental defense of her primary element by choosing the expanded defense utility wild talent.

Table: Tough Kineticist

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +2 +2 +0 Burn, elemental focus, gather power, infusion, kinetic blast, way of body
2nd +1 +3 +3 +0 Utility wild talent
3rd +2 +3 +3 +1 Elemental overflow +1, infusion
4th +3 +4 +4 +1 Utility wild talent
5th +3 +4 +4 +1 Infusion, infusion specialization 1, metakinesis (empower)
6th +4 +5 +5 +2 Elemental overflow +2, internal buffer 1, utility wild talent
7th +5 +5 +5 +2 Expanded element
8th +6/+1 +6 +6 +2 Infusion specialization 2, utility wild talent
9th +6/+1 +6 +6 +3 Elemental overflow +3, infusion, metakinesis (maximize)
10th +7/+2 +7 +7 +3 Utility wild talent
11th +8/+3 +7 +7 +3 Infusion, infusion specialization 3, internal buffer 2, supercharge
12th +9/+4 +8 +8 +4 Elemental overflow +4, utility wild talent
13th +9/+4 +8 +8 +4 Infusion, metakinesis (quicken)
14th +10/+5 +9 +9 +4 Infusion specialization 4, utility wild talent
15th +11/+6/+1 +9 +9 +5 Expanded element, elemental overflow +5
16th +12/+7/+2 +10 +10 +5 Composite specialization, internal buffer 3, utility wild talent
17th +12/+7/+2 +10 +10 +5 Infusion, infusion specialization 5, metakinesis (twice)
18th +13/+8/+3 +11 +11 +6 Elemental overflow +6, utility wild talent
19th +14/+9/+4 +11 +11 +6 Infusion, metakinetic master
20th +15/+10/+5 +12 +12 +6 Infusion specialization 6, omnikinesis, utility wild talent

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Elemental Defense


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