Difference between revisions of "Tough Kineticist (Apath)"
m (→Way of the Body Armor Bonus (Ex): table) |
|||
Line 21: | Line 21: | ||
This ability replaces the free elemental defense a kineticsist gains at level 2. The tough kineticsist can still learn the elemental defence of his primary element by choosing the expanded defense utility wild talent. | This ability replaces the free elemental defense a kineticsist gains at level 2. The tough kineticsist can still learn the elemental defence of his primary element by choosing the expanded defense utility wild talent. | ||
+ | |||
+ | == Table: Tough Kineticist == | ||
+ | {|class="wikitable" | ||
+ | |valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special''' | ||
+ | |- | ||
+ | |- | ||
+ | |align="top"| 1st ||align="top"| +0 ||align="top"| +2 ||align="top"| +2 ||align="top"| +0 ||align="top"| Burn, elemental focus, gather power, infusion, kinetic blast | ||
+ | |- | ||
+ | |align="top"| 2nd ||align="top"| +1 ||align="top"| +3 ||align="top"| +3 ||align="top"| +0 ||align="top"| Elemental defense, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 3rd ||align="top"| +2 ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| Elemental overflow +1, infusion | ||
+ | |- | ||
+ | |align="top"| 4th ||align="top"| +3 ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| Utility wild talent | ||
+ | |- | ||
+ | |align="top"| 5th ||align="top"| +3 ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| Infusion, infusion specialization 1, metakinesis (empower) | ||
+ | |- | ||
+ | |align="top"| 6th ||align="top"| +4 ||align="top"| +5 ||align="top"| +5 ||align="top"| +2 ||align="top"| Elemental overflow +2, internal buffer 1, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 7th ||align="top"| +5 ||align="top"| +5 ||align="top"| +5 ||align="top"| +2 ||align="top"| Expanded element | ||
+ | |- | ||
+ | |align="top"| 8th ||align="top"| +6/+1 ||align="top"| +6 ||align="top"| +6 ||align="top"| +2 ||align="top"| Infusion specialization 2, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 9th ||align="top"| +6/+1 ||align="top"| +6 ||align="top"| +6 ||align="top"| +3 ||align="top"| Elemental overflow +3, infusion, metakinesis (maximize) | ||
+ | |- | ||
+ | |align="top"| 10th ||align="top"| +7/+2 ||align="top"| +7 ||align="top"| +7 ||align="top"| +3 ||align="top"| Utility wild talent | ||
+ | |- | ||
+ | |align="top"| 11th ||align="top"| +8/+3 ||align="top"| +7 ||align="top"| +7 ||align="top"| +3 ||align="top"| Infusion, infusion specialization 3, internal buffer 2, supercharge | ||
+ | |- | ||
+ | |align="top"| 12th ||align="top"| +9/+4 ||align="top"| +8 ||align="top"| +8 ||align="top"| +4 ||align="top"| Elemental overflow +4, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 13th ||align="top"| +9/+4 ||align="top"| +8 ||align="top"| +8 ||align="top"| +4 ||align="top"| Infusion, metakinesis (quicken) | ||
+ | |- | ||
+ | |align="top"| 14th ||align="top"| +10/+5 ||align="top"| +9 ||align="top"| +9 ||align="top"| +4 ||align="top"| Infusion specialization 4, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 15th ||align="top"| +11/+6/+1 ||align="top"| +9 ||align="top"| +9 ||align="top"| +5 ||align="top"| Expanded element, elemental overflow +5 | ||
+ | |- | ||
+ | |align="top"| 16th ||align="top"| +12/+7/+2 ||align="top"| +10 ||align="top"| +10 ||align="top"| +5 ||align="top"| Composite specialization, internal buffer 3, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 17th ||align="top"| +12/+7/+2 ||align="top"| +10 ||align="top"| +10 ||align="top"| +5 ||align="top"| Infusion, infusion specialization 5, metakinesis (twice) | ||
+ | |- | ||
+ | |align="top"| 18th ||align="top"| +13/+8/+3 ||align="top"| +11 ||align="top"| +11 ||align="top"| +6 ||align="top"| Elemental overflow +6, utility wild talent | ||
+ | |- | ||
+ | |align="top"| 19th ||align="top"| +14/+9/+4 ||align="top"| +11 ||align="top"| +11 ||align="top"| +6 ||align="top"| Infusion, metakinetic master | ||
+ | |- | ||
+ | |align="top"| 20th ||align="top"| +15/+10/+5 ||align="top"| +12 ||align="top"| +12 ||align="top"| +6 ||align="top"| Infusion specialization 6, omnikinesis, utility wild talent | ||
+ | |} | ||
== Summary of Lost Class Abilities == | == Summary of Lost Class Abilities == |
Revision as of 16:54, 8 January 2016
![]() | |
Unofficial rules compendium | |
|
The tough kineticist was brought up in the way of the body. A tough upbringing and innumerable skirmishes have made him a warrior of unmatched resilience. His body has a sheen of his chosen element.
Class Information
This is a martial arts archetype.
Class: Kineticist.
Hit Die: d8.
Class Abilities
The tough kineticist has all the class abilities of the kineticist, except as noted below.
Weapon and Armor Proficiency
A tough kineticist is proficient with all simple weapons but not with any shields or armor.
Way of the Body Armor Bonus (Ex)
As long as he is not wearing any armor, a tough kineticist gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.
Note that temporary Constitution modifiers, such as those from bear's endurance, do not increase the armor class bonus from this ability.
This ability replaces the free elemental defense a kineticsist gains at level 2. The tough kineticsist can still learn the elemental defence of his primary element by choosing the expanded defense utility wild talent.
Table: Tough Kineticist
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +0 | +2 | +2 | +0 | Burn, elemental focus, gather power, infusion, kinetic blast |
2nd | +1 | +3 | +3 | +0 | Elemental defense, utility wild talent |
3rd | +2 | +3 | +3 | +1 | Elemental overflow +1, infusion |
4th | +3 | +4 | +4 | +1 | Utility wild talent |
5th | +3 | +4 | +4 | +1 | Infusion, infusion specialization 1, metakinesis (empower) |
6th | +4 | +5 | +5 | +2 | Elemental overflow +2, internal buffer 1, utility wild talent |
7th | +5 | +5 | +5 | +2 | Expanded element |
8th | +6/+1 | +6 | +6 | +2 | Infusion specialization 2, utility wild talent |
9th | +6/+1 | +6 | +6 | +3 | Elemental overflow +3, infusion, metakinesis (maximize) |
10th | +7/+2 | +7 | +7 | +3 | Utility wild talent |
11th | +8/+3 | +7 | +7 | +3 | Infusion, infusion specialization 3, internal buffer 2, supercharge |
12th | +9/+4 | +8 | +8 | +4 | Elemental overflow +4, utility wild talent |
13th | +9/+4 | +8 | +8 | +4 | Infusion, metakinesis (quicken) |
14th | +10/+5 | +9 | +9 | +4 | Infusion specialization 4, utility wild talent |
15th | +11/+6/+1 | +9 | +9 | +5 | Expanded element, elemental overflow +5 |
16th | +12/+7/+2 | +10 | +10 | +5 | Composite specialization, internal buffer 3, utility wild talent |
17th | +12/+7/+2 | +10 | +10 | +5 | Infusion, infusion specialization 5, metakinesis (twice) |
18th | +13/+8/+3 | +11 | +11 | +6 | Elemental overflow +6, utility wild talent |
19th | +14/+9/+4 | +11 | +11 | +6 | Infusion, metakinetic master |
20th | +15/+10/+5 | +12 | +12 | +6 | Infusion specialization 6, omnikinesis, utility wild talent |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Elemental Defense
![]() |
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |