Difference between revisions of "Tireless Rager (Apath)"

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{{Apath}}
 
{{Apath}}
''The tireless rager has no control of his rage, instead raging when he suffers failures and setbacks. Once he does rage, he can do so forever.''  
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''The tireless rager has no control of her rage, instead raging when she suffers failures and setbacks. Once she does rage, she can do so forever.''  
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== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/core-classes/barbarian Barbarian] archetype
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'''Hit Die:''' d12.
  
 
== Class Abilities ==
 
== Class Abilities ==
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=== Tireless ===
 
=== Tireless ===
A tireless rager adds his Fortitude saving throw modifier  instead of the Constitution bonus to checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst.
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The tireless rager gains Endurance as a bonus feat at first level.
He also adds half his class level on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
 
He can sleep in light or medium armor without becoming fatigued. Finally, a tireless rager is not fatigued when a rage ends.
 
  
 
=== Tireless Rage ===
 
=== Tireless Rage ===
 
This is the same as the rage ability, with the following exceptions.
 
This is the same as the rage ability, with the following exceptions.
* There is no limit on the number of rounds per day a frustrated rager can rage.
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* There is no limit on the number of rounds per day a tireless rager can rage.
* The frustrated rager has no control of when he enters rage. Instead, he checks whether he enters a rage each time one of the following occurs. With each condition that is fulfilled, there is half chance that he immediately enters rage. Check each time a condition applies; multiple rolls a round are certainly possible.
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* The tireless rager cannot enter a rage by spending a free action. Instead, she enters rage randomly under certain stressful conditions. With each condition that is fulfilled, there is half chance that she immediately enters rage. Check each time a condition applies; multiple rolls a round are certainly possible.
** His turn begins in a combat round
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** Her turn begins in a combat round.
** He takes damage
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** She takes damage.
** He misses an attack, attribute roll, saving throw, or skill check
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** She misses an attack, fails an attribute roll, or fails a skill check.
** A friend can spend a standard action to provoke a rage  
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** She notices that she is the target of a hostile spell or spell-like ability.<ref name="VSM">In most cases spell effects are obvious and automatically noted. Against subtle spells such as ''charm'', you notice that something happened on a [http://www.d20pfsrd.com/magic#TOC-Saving-Throw successful saving throw].</ref>
* Once in a rage, the tireless rager is not out of control of himself, he has only the normal restrictions any raging barbarian has over his own actions.  
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** The barbarian or a friend can spend a standard action to provoke a rage by chewing her shield, battle cries, taunts, and so on.<ref name="DC0">This action is Perception DC 0 to notice, about as noticeable as casting a spell with verbal components. Remember range and circumstance modifiers.</ref>
* A tireless rage is not subtle; the barbarian screams and moves around, ruining any attempt at Stealth.
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* She can end a rage at will as a full-round action, and it ends after a minute out of action<ref name="Action">Combat or similar intense round-by-round action. Basically a rage continues as long as you count initiative.</ref> 
* He can end a rage at will, and it ends after three rounds out of combat (or similar intense action).
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* He is not fatigued at the end of a rage.
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'''Avoiding Rage:''' Sometimes, particularly out of combat, the tireless rager may not want to enter a rage. In this case the chance to enter a rage is reduced to one in six for each trigger.
* When the rage ends, the tireless rager heals a number of hit points equal to the hit points gained from the rage bonus to Constitution.
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It is suggested that rage checks be made on 1d6. On a roll of 1-3, there is no rage. On ea roll of 4-5, the tireless rager has the option to enter rage. On a 6, the tireless rager enters a rage no matter what.
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'''Notes'''
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<references/>
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== Table: Tireless Rager ==
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{|class="wikitable"
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|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
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|-
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| valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"| Endurance, fast movement, tireless rage
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|-
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|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Rage power, uncanny dodge
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|-
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|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Trap sense +1
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|-
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|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Rage power
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|-
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|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Improved uncanny dodge
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|-
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|align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Rage power, trap sense +2
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|-
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|align="top"| 7th ||align="top"| +7/+2 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Damage reduction 1/—
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|-
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|align="top"| 8th ||align="top"| +8/+3 ||align="top"| +6 ||align="top"| +2 ||align="top"| +2 ||align="top"| Rage power
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|-
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|align="top"| 9th ||align="top"| +9/+4 ||align="top"| +6 ||align="top"| +3 ||align="top"| +3 ||align="top"| Trap sense +3
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|-
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|align="top"| 10th ||align="top"| +10/+5 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Damage reduction 2/—, rage power
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|-
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|align="top"| 11th ||align="top"| +11/+6/+1 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Greater rage
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|-
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|align="top"| 12th ||align="top"| +12/+7/+2 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Rage power, trap sense +4
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|-
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|align="top"| 13th ||align="top"| +13/+8/+3 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Damage reduction 3/—
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|-
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|align="top"| 14th ||align="top"| +14/+9/+4 ||align="top"| +9 ||align="top"| +4 ||align="top"| +4 ||align="top"| Indomitable will, rage power
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|-
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|align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Trap sense +5
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|-
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|align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Damage reduction 4/—, rage power
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|-
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|align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Tireless rage
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|-
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|align="top"| 18th ||align="top"| +18/+13/+8/+3 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Rage power, trap sense +6
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|-
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|align="top"| 19th ||align="top"| +19/+14/+9/+4 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Damage reduction 5/—
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|-
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|align="top"| 20th ||align="top"| +20/+15/+10/+5 ||align="top"| +12 ||align="top"| +6 ||align="top"| +6 ||align="top"| Mighty rage, rage power
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|}
  
 
===Rage Powers===
 
===Rage Powers===
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These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Rage
 
* Rage
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 12:33, 12 September 2021

ApathApath Logo
Unofficial rules compendium

The tireless rager has no control of her rage, instead raging when she suffers failures and setbacks. Once she does rage, she can do so forever.

Class Information

This is a Barbarian archetype

Hit Die: d12.

Class Abilities

The tireless rager has all the class abilities of the barbarian, except as noted below.

Tireless

The tireless rager gains Endurance as a bonus feat at first level.

Tireless Rage

This is the same as the rage ability, with the following exceptions.

  • There is no limit on the number of rounds per day a tireless rager can rage.
  • The tireless rager cannot enter a rage by spending a free action. Instead, she enters rage randomly under certain stressful conditions. With each condition that is fulfilled, there is half chance that she immediately enters rage. Check each time a condition applies; multiple rolls a round are certainly possible.
    • Her turn begins in a combat round.
    • She takes damage.
    • She misses an attack, fails an attribute roll, or fails a skill check.
    • She notices that she is the target of a hostile spell or spell-like ability.<ref name="VSM">In most cases spell effects are obvious and automatically noted. Against subtle spells such as charm, you notice that something happened on a successful saving throw.</ref>
    • The barbarian or a friend can spend a standard action to provoke a rage by chewing her shield, battle cries, taunts, and so on.<ref name="DC0">This action is Perception DC 0 to notice, about as noticeable as casting a spell with verbal components. Remember range and circumstance modifiers.</ref>
  • She can end a rage at will as a full-round action, and it ends after a minute out of action<ref name="Action">Combat or similar intense round-by-round action. Basically a rage continues as long as you count initiative.</ref>

Avoiding Rage: Sometimes, particularly out of combat, the tireless rager may not want to enter a rage. In this case the chance to enter a rage is reduced to one in six for each trigger.

It is suggested that rage checks be made on 1d6. On a roll of 1-3, there is no rage. On ea roll of 4-5, the tireless rager has the option to enter rage. On a 6, the tireless rager enters a rage no matter what.

Notes <references/>

Table: Tireless Rager

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Endurance, fast movement, tireless rage
2nd +2 +3 +0 +0 Rage power, uncanny dodge
3rd +3 +3 +1 +1 Trap sense +1
4th +4 +4 +1 +1 Rage power
5th +5 +4 +1 +1 Improved uncanny dodge
6th +6/+1 +5 +2 +2 Rage power, trap sense +2
7th +7/+2 +5 +2 +2 Damage reduction 1/—
8th +8/+3 +6 +2 +2 Rage power
9th +9/+4 +6 +3 +3 Trap sense +3
10th +10/+5 +7 +3 +3 Damage reduction 2/—, rage power
11th +11/+6/+1 +7 +3 +3 Greater rage
12th +12/+7/+2 +8 +4 +4 Rage power, trap sense +4
13th +13/+8/+3 +8 +4 +4 Damage reduction 3/—
14th +14/+9/+4 +9 +4 +4 Indomitable will, rage power
15th +15/+10/+5 +9 +5 +5 Trap sense +5
16th +16/+11/+6/+1 +10 +5 +5 Damage reduction 4/—, rage power
17th +17/+12/+7/+2 +10 +5 +5 Tireless rage
18th +18/+13/+8/+3 +11 +6 +6 Rage power, trap sense +6
19th +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/—
20th +20/+15/+10/+5 +12 +6 +6 Mighty rage, rage power

Rage Powers

The following rage powers complement this archetype: Moment of Clarity.

The following rage powers do not work well with this archetype: Beast Totem, Beastial Climber, Guarded Stance.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Rage
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