Difference between revisions of "Thief Catcher (Apath)"
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At second level, a crafty investigator can pick a feat he fulfills the prerequisites for instead of a talent, but no more than half the talents selected can be feats. | At second level, a crafty investigator can pick a feat he fulfills the prerequisites for instead of a talent, but no more than half the talents selected can be feats. | ||
Crafty talents and the additional class skills and skill points replace alchemy. A crafty investigator cannot take the alchemist discovery talent or any investigator talent that affects alchemy. | Crafty talents and the additional class skills and skill points replace alchemy. A crafty investigator cannot take the alchemist discovery talent or any investigator talent that affects alchemy. | ||
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+ | === Intuition === | ||
+ | The crafty investigator has a pool of brilliant inspiration equal to 1/2 his investigator level + his Wisdom modifier (minimum 1). | ||
=== Advanced Talents === | === Advanced Talents === | ||
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|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special''' | |valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special''' | ||
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− | |valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Inspiration, crafty talent, trapfinding | + | |valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Inspiration, intuition, crafty talent, trapfinding |
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|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Crafty talent, poison lore, poison resistance +2 | |valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Crafty talent, poison lore, poison resistance +2 |
Revision as of 09:56, 25 October 2014
Unofficial rules compendium | |
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The crafty investigator is streetwise and talented, but lacks alchemical training.
Class Information
This is an investigator archetype that replaces alchemy with extra talents.
Starting Age: The crafty investigator is an intuitive archetype, and starts in the youngest age bracket for his race.
Hit Die: d8.
Class Skills
The crafty investigator's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival, Use Magic Device (Cha), and Swim (Str).
Skill Ranks per Level: 8 + Int modifier. Crafty talents and the additional class skills and skill points replace alchemy.
Class Features
The crafty investigator has all the standard investigator’s class features, except as noted below.
Weapon and Armor Proficiency
Crafty investigators are proficient with simple weapons, plus the hand crossbow, sap, and short sword. They are proficient in light armors, but not shields.
Crafty Talents
The crafty investigator gains more talents than a normal investigator, learning a new talent at each investigator level, including level one. Add the following rogue talents to the talents available to the crafty investigator: cat's charge, disarming talent, disease use, escaping stunt, evasion, face in the crowd, false friend, flying stunt, getaway artist, magetrap, last ditch effort, obfuscate story, outsmart traps, philologist, positioning attack, quick scrounge, quick steal, riding stunt, rumormonger, sacrifice self, sapping, scavenger, shock tactics, sleight of hand stunt, slippery mind, snap shot, steal the story, strong impression, thoughtful reexamining, and uncanny dodge.
At second level, a crafty investigator can pick a feat he fulfills the prerequisites for instead of a talent, but no more than half the talents selected can be feats. Crafty talents and the additional class skills and skill points replace alchemy. A crafty investigator cannot take the alchemist discovery talent or any investigator talent that affects alchemy.
Intuition
The crafty investigator has a pool of brilliant inspiration equal to 1/2 his investigator level + his Wisdom modifier (minimum 1).
Advanced Talents
At 10th level, add the following talents to the list of rogue talents the crafty investigator can learn: another day, deadly cocktail, familiar, frugal trapsmith, feat, getaway master, hard mind, hide in plain sight, improved evasion, master of disguise, redirect attack, and skill mastery. This replaces swift alchemy.
Table: Crafty Investigator
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +0 | +0 | +2 | +2 | Inspiration, intuition, crafty talent, trapfinding |
2nd | +1 | +0 | +3 | +3 | Crafty talent, poison lore, poison resistance +2 |
3rd | +2 | +1 | +3 | +3 | Crafty talent, keen recollection, trap sense +1 |
4th | +3 | +1 | +4 | +4 | Crafty talent, studied combat, studied strike +1d6 |
5th | +3 | +1 | +4 | +4 | Crafty talent, poison resistance +4 |
6th | +4 | +2 | +5 | +5 | Crafty talent, studied strike +2d6, trap sense +2 |
7th | +5 | +2 | +5 | +5 | Crafty talent |
8th | +6/+1 | +2 | +6 | +6 | Crafty talent, poison resistance +6, studied strike +3d6 |
9th | +6/+1 | +3 | +6 | +6 | Crafty talent, trap sense +3 |
10th | +7/+2 | +3 | +7 | +7 | Advanced talents, crafty talent, studied strike +4d6 |
11th | +8/+3 | +3 | +7 | +7 | Crafty talent, poison immunity |
12th | +9/+4 | +4 | +8 | +8 | Crafty talent, studied strike +5d6, trap sense +4 |
13th | +9/+4 | +4 | +8 | +8 | Crafty talent |
14th | +10/+5 | +4 | +9 | +9 | Crafty talent, studied strike +6d6 |
15th | +11/+6/+1 | +5 | +9 | +9 | Crafty talent, trap sense +5 |
16th | +12/+7/+2 | +5 | +10 | +10 | Crafty talent, studied strike +7d6 |
17th | +12/+7/+2 | +5 | +10 | +10 | Crafty talent |
18th | +13/+8/+3 | +6 | +11 | +11 | Crafty talent, studied strike +8d6, trap sense +6 |
19th | +14/+9/+4 | +6 | +11 | +11 | Crafty talent |
20th | +15/+10/+5 | +6 | +12 | +12 | Crafty talent, studied strike +9d6, true inspiration |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Skill Points
- Class Skills
- Weapon Proficiency
- Alchemy
- Swift Alchemy
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