Difference between revisions of "Theurgist (Apath)"
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− | ''Not all | + | ''Not all sacerdotes are religious – some view the divine from an entirely theoretical viewpoint. Studying astral powers as arcana rather than theology, these scholars are sometimes called astral magicians. They refuse the limitations faith would place on their power powers and have a spellbook rather than divine inspiration. Religious institutions and especially inquisitors are often very suspicious of theurges and some may condemn them as heretics.'' |
== Class Information == | == Class Information == | ||
− | This is a [[ | + | This is a [[Sacerdote (Apath) | sacerdote]] archetype. |
'''Hit Dice:''' d6. | '''Hit Dice:''' d6. | ||
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=== Arcane Spellcasting === | === Arcane Spellcasting === | ||
− | Theurgists cast arcane spells. This otherwise works exactly like a | + | Theurgists cast arcane spells. This otherwise works exactly like a sacerdote's spellcasting. Because of the theurgist specializes in the study of the astral plane, their magic resembles that of clerics rather than wizards, but the way they study and use magic marks them as arcane casters. |
This replaces advanced spells. | This replaces advanced spells. | ||
Revision as of 09:33, 18 March 2015
Unofficial rules compendium | |
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Not all sacerdotes are religious – some view the divine from an entirely theoretical viewpoint. Studying astral powers as arcana rather than theology, these scholars are sometimes called astral magicians. They refuse the limitations faith would place on their power powers and have a spellbook rather than divine inspiration. Religious institutions and especially inquisitors are often very suspicious of theurges and some may condemn them as heretics.
Class Information
This is a sacerdote archetype.
Hit Dice: d6.
Class Skills
The theurgist's class skills (and the key ability for each skill) are Craft (Int), Heal (Wis), Knowledge (Arcana) (All), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points per Level: 2 + Int modifier.
Class Abilities
This archetype has all normal class abilities, except as noted.
Access All Domains
A theurgist has access to all spells on any domain's list of spells, and can learn and cast these spells as domain spells, in addition to mage armor. They can learn spells from any alignment domain. A theurgist must add the mage armor spell to his spellbook in the normal fashion, he does not automatically begin play knowing it but can pick it as one of his starting domain spells if desired. This is a modification to the domains ability.
Alignment and Code of Conduct
A theurgist is not religious, follows no religious dogma, and has no code of conduct. They can use spells and domains regardless of alignment. Casting an aligned spell is still an action of that alignment, and doing so a lot can cause an alignment change, just as it can for any spellcaster. This replaces Chaotic, Evil, Good, and Lawful Spells.
Arcane Spellcasting
Theurgists cast arcane spells. This otherwise works exactly like a sacerdote's spellcasting. Because of the theurgist specializes in the study of the astral plane, their magic resembles that of clerics rather than wizards, but the way they study and use magic marks them as arcane casters. This replaces advanced spells.
No Divine Focus
Since he is an arcane spellcaster, a theurgist does not use a divine focus. He can use the channel spells ability without any special implement.
Spellbook
The theurgist has a spellbook, just like a wizard. A level one theurgist starts with all of the standard level zero cleric spells (orisons) and three level one spells from the cleric spell list, plus a number of level one cleric spells equal to his Intelligence modifier from personal research and excellence as a student. He also knows an equal number of first level spells from any domains of his choice or mage armor. Each level the theurgist advances, he learns two new cleric spells and two new domain spells for free, representing his theological study. Any additional spells must be scribed in the same manner a wizard does.
Theurgists can learn and use the Spell mastery feat with their class spells and can prepare read magic from memory alone, just like a wizard.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Advanced Spells
- Chaotic, Evil, Good, and Lawful Spells
- Domains
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