Difference between revisions of "Temptation Curse (Apath)"

From Action
Jump to navigation Jump to search
(1st)
 
m (→‎Temptation: +Doom)
Line 1: Line 1:
 
<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
 
=== Temptation ===
 
=== Temptation ===
'''Publisher:''' [https://www.patreon.com/trailseeker?ty=h Trailseeker].
+
'''Publisher:''' [https://www.patreon.com/trailseeker?ty=h Trailseeker], developed since publication.
  
''You are constantly tempted by sacrilegious voices. If you ever give in to your tempters and radically change your alignment, they may encourage this development and change into the voices curse, or they may perversely urge you to sin against your new credo and remain as the temptation curse. ''
+
''You are constantly tempted by sacrilegious voices. If you radically change your alignment, this may change into the voices curse, or perversely urge you to sin against your new credo and remain as the temptation curse. ''
  
You constantly have nagging voices at the back of your head that encourage you to break faith with your ideals. These voices are distracting, making you suffer -2 on initiative checks and a a -5 penalty on Perception checks. You have learned to bargain with the voices and gain Bluff as a class skill.
+
You constantly have nagging voices at the back of your head that encourage you to break faith with your ideals. These voices are distracting, making you suffer -2 on initiative checks and a a -5 penalty on Perception checks. You gain Bluff as a class skill. As a standard action you may bargain with your voices for information, using your Bluff skill as if it was Knowledge (religion).
  
Your voices are not all-knowing, but they have a skill bonus in Knowledge (Religion) of 10 + your level. As a standard action you may bargain with your voices for information. They will give you advice if you temporarily give in and do what they want, or you can try to Bluff them into revealing information, using your Bluff skill as if it was Knowledge (Religion) but allowing repeated rolls until you learn all they know. The GM makes a Knowledge (Religion) check for your tempters and this is all the information they can reveal.
+
At level 5 you gain a +2 bonus on Sense Motive checks and Will saving throws.
  
At level 5 you have steeled yourself against acting on the impulse of your temptation, strengthening your faith. You gain a +2 bonus on Sense Motive checks and Will saving throws.
+
At level 10 you can use ''[http://www.d20pfsrd.com/magic/all-spells/d/discern-lies discern lies]'' and ''[http://www.d20pfsrd.com/magic/all-spells/g/glibness glibness]'' as spell-like abilities once per day each.
  
At level 10 add ''[http://www.d20pfsrd.com/magic/all-spells/d/discern-lies discern lies]'' and ''[http://www.d20pfsrd.com/magic/all-spells/g/glibness glibness]'' (as a third level oracle spell) to your list of spells known.
+
At level 15, you can use ''[http://www.d20pfsrd.com/magic/all-spells/a/arbitrament arbitrament], [http://www.d20pfsrd.com/magic/all-spells/b/blasphemy blasphemy], [http://www.d20pfsrd.com/magic/all-spells/d/dictum dictum], [http://www.d20pfsrd.com/magic/all-spells/h/holy-word holy word],'' and ''[http://www.d20pfsrd.com/magic/all-spells/w/word-of-chaos word of chaos]'' as a spell-like ability once per day each. You use these spells like an oracle. You gain no protection against the possible negative effects of these spells.
 
 
At level 15, add ''[http://www.d20pfsrd.com/magic/all-spells/a/arbitrament arbitrament], [http://www.d20pfsrd.com/magic/all-spells/b/blasphemy blasphemy], [http://www.d20pfsrd.com/magic/all-spells/d/dictum dictum], [http://www.d20pfsrd.com/magic/all-spells/h/holy-word holy word],'' and ''[http://www.d20pfsrd.com/magic/all-spells/w/word-of-chaos word of chaos]'' to your list of known spells. You gain no protection against the possible negative effects of these spells.
 
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Revision as of 11:38, 18 August 2016

ApathApath Logo
Unofficial rules compendium

Temptation

Publisher: Trailseeker, developed since publication.

You are constantly tempted by sacrilegious voices. If you radically change your alignment, this may change into the voices curse, or perversely urge you to sin against your new credo and remain as the temptation curse.

You constantly have nagging voices at the back of your head that encourage you to break faith with your ideals. These voices are distracting, making you suffer -2 on initiative checks and a a -5 penalty on Perception checks. You gain Bluff as a class skill. As a standard action you may bargain with your voices for information, using your Bluff skill as if it was Knowledge (religion).

At level 5 you gain a +2 bonus on Sense Motive checks and Will saving throws.

At level 10 you can use discern lies and glibness as spell-like abilities once per day each.

At level 15, you can use arbitrament, blasphemy, dictum, holy word, and word of chaos as a spell-like ability once per day each. You use these spells like an oracle. You gain no protection against the possible negative effects of these spells.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.