Difference between revisions of "Summon Monster / Nature's Ally (Apath)"
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<noinclude>{{Apath}}</noinclude> | <noinclude>{{Apath}}</noinclude> | ||
=== Summon Monster / Nature's Ally === | === Summon Monster / Nature's Ally === | ||
− | A creaure of Intelligence | + | A creaure of Intelligence 3 or less summoned by these spells can be controlled using Handle Animal. They know the attack trick taken twice, the guard trick, and the down trick. The caster can handle a summoned creature as a free action, or push it as a move action, and can use concentration check bonus in place of [http://www.d20pfsrd.com/skills/handle-animal Handle Animal] skill bonus. Also, spontaneous casters can [http://www.d20pfsrd.com/occult-adventures/psychic-magic undercast] summon spells. <noinclude>{{OGL}}</noinclude> |
Latest revision as of 22:37, 22 May 2017
Unofficial rules compendium | |
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Summon Monster / Nature's Ally
A creaure of Intelligence 3 or less summoned by these spells can be controlled using Handle Animal. They know the attack trick taken twice, the guard trick, and the down trick. The caster can handle a summoned creature as a free action, or push it as a move action, and can use concentration check bonus in place of Handle Animal skill bonus. Also, spontaneous casters can undercast summon spells.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |