Difference between revisions of "Summon Monster / Nature's Ally (Apath)"
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<noinclude>{{Apath}}</noinclude> | <noinclude>{{Apath}}</noinclude> | ||
=== Summon Monster / Nature's Ally === | === Summon Monster / Nature's Ally === | ||
− | A creaure of Intelligence | + | A creaure of Intelligence 3 or less summoned by these spells can be controlled using Handle Animal. They know the attack trick taken twice,the and guard trick, and the down trick. The caster can handle a summoned creature as a free action, or push it as a move action, even if lacking any ranks in the [http://www.d20pfsrd.com/skills/handle-animal Handle Animal] skill. The caster gains a +4 circumstance bonus on all [http://www.d20pfsrd.com/skills/handle-animal Handle Animal] checks made regarding summoned creatures. Also, spontaneous casters [http://www.d20pfsrd.com/occult-adventures/psychic-magic undercast] summon spells. <noinclude>{{OGL}}</noinclude> |
Revision as of 23:14, 8 December 2016
Unofficial rules compendium | |
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Summon Monster / Nature's Ally
A creaure of Intelligence 3 or less summoned by these spells can be controlled using Handle Animal. They know the attack trick taken twice,the and guard trick, and the down trick. The caster can handle a summoned creature as a free action, or push it as a move action, even if lacking any ranks in the Handle Animal skill. The caster gains a +4 circumstance bonus on all Handle Animal checks made regarding summoned creatures. Also, spontaneous casters undercast summon spells.
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