Difference between revisions of "Spirit Sorcerer (Apath)"

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{{Apath}}
 
{{Apath}}
''As a spirit sorcerer power you hails from one of a myriad of mischievous spirits. As a result your magic is very flexible, but you lack the bloodline gifts of a normal sorcerer.''
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A spirit sorcerer is a sorcerer who can change her spells known.
 +
 
 +
== Background ==
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A spirit sorcerer's power hails from one of a myriad of mischievous spirits. As a result, her magic is very flexible, but she lacks the bloodline gifts of a normal sorcerer.
 +
 
 +
== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/core-classes/sorcerer sorcerer] archetype.
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 +
'''Hit Die:''' d6.
  
 
== Class Features ==
 
== Class Features ==
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A spirit sorcerer learns the following spells at the indicated levels, adding them to his known spells and spell list, as applicable. This replaces bloodline bonus spells.  
 
A spirit sorcerer learns the following spells at the indicated levels, adding them to his known spells and spell list, as applicable. This replaces bloodline bonus spells.  
  
Alarm (3rd), see invisible (5th), phantom steed (7th), greater animal aspect (9th), polymorph (11th), planar binding (13th), banishment (15th), binding (17th), foresight (19th).
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[http://www.d20pfsrd.com/magic/all-spells/a/alarm Alarm] (3rd),
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[http://www.d20pfsrd.com/magic/all-spells/s/see-invisibility see invisible] (5th),
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[http://www.d20pfsrd.com/magic/all-spells/p/phantom-steed phantom steed] (7th),
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[http://www.d20pfsrd.com/magic/all-spells/a/animal-aspect greater animal aspect] (9th),
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[http://www.d20pfsrd.com/magic/all-spells/p/polymorph polymorph] (11th),
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[http://www.d20pfsrd.com/magic/all-spells/p/planar-binding planar binding] (13th),
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[http://www.d20pfsrd.com/magic/all-spells/b/banishment banishment] (15th),
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[http://www.d20pfsrd.com/magic/all-spells/b/binding binding] (17th),
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[http://www.d20pfsrd.com/magic/all-spells/f/foresight foresight] (19th).
  
 
=== Spirit Arcana ===
 
=== Spirit Arcana ===
A you can change the spells you know each day. You change your spells by extending your spell preparation to 1 hour. If you prepare spells the regular way, you keep the same spells you had yesterday. You can never change your bloodline spells. This replaces bloodline arcana, bloodline feats, bloodline powers, and the bloodline skill.
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A spirits sorcerer can change the spells she knows each day. She changes her spells by extending your spell preparation to 1 hour. If she prepare spells the regular way, she keep the same spells she had yesterday. A spirit sorcerer can never change her bloodline spells. This replaces bloodline arcana, bloodline feats, bloodline powers, and the bloodline skill.
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== Table: Spirit Sorcerer ==
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{|class="wikitable"
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| rowspan=2 valign=bottom |''' Level'''|| rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''|| rowspan=2 valign=bottom |''' Fort <br>Save'''|| rowspan=2 valign=bottom |''' Ref <br>Save'''|| rowspan=2 valign=bottom |''' Will <br>Save'''|| rowspan=2 valign=bottom |''' Special'''||colspan=9 align="center"|'''Spells per Day'''
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|-
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||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
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|-
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|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Cantrips, eschew materials, spirit arcana ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"|  ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| ''Alarm'' ||valign="top"| 5 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"|  ||valign="top"| 6 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| ''See invisible'' ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"|  ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| ''Phantom steed'' ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"|  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| ''Greater animal aspect'' ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| ''Polymorph'' ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| ''Planar binding'' ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"|  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| ''Banishment'' ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"|  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| —
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|-
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|valign="top"| 17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| ''Binding'' ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| —
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|-
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|valign="top"| 18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"|  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3
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|-
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|valign="top"| 19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| ''Foresight'' ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4
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|-
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|valign="top"| 20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"|  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6
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|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
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* Bloodline Powers (All)
 
* Bloodline Powers (All)
 
* Bloodline Feats (All)
 
* Bloodline Feats (All)
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 18:52, 16 January 2018

ApathApath Logo
Unofficial rules compendium

A spirit sorcerer is a sorcerer who can change her spells known.

Background

A spirit sorcerer's power hails from one of a myriad of mischievous spirits. As a result, her magic is very flexible, but she lacks the bloodline gifts of a normal sorcerer.

Class Information

This is a sorcerer archetype.

Hit Die: d6.

Class Features

The spirit sorcerer has all the class features of the sorcerer, except as noted.

Bonus Spells

A spirit sorcerer learns the following spells at the indicated levels, adding them to his known spells and spell list, as applicable. This replaces bloodline bonus spells.

Alarm (3rd), see invisible (5th), phantom steed (7th), greater animal aspect (9th), polymorph (11th), planar binding (13th), banishment (15th), binding (17th), foresight (19th).

Spirit Arcana

A spirits sorcerer can change the spells she knows each day. She changes her spells by extending your spell preparation to 1 hour. If she prepare spells the regular way, she keep the same spells she had yesterday. A spirit sorcerer can never change her bloodline spells. This replaces bloodline arcana, bloodline feats, bloodline powers, and the bloodline skill.

Table: Spirit Sorcerer

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Cantrips, eschew materials, spirit arcana 3
2nd +1 +0 +0 +3 4
3rd +1 +1 +1 +3 Alarm 5
4th +2 +1 +1 +4 6 3
5th +2 +1 +1 +4 See invisible 6 4
6th +3 +2 +2 +5 6 5 3
7th +3 +2 +2 +5 Phantom steed 6 6 4
8th +4 +2 +2 +6 6 6 5 3
9th +4 +3 +3 +6 Greater animal aspect 6 6 6 4
10th +5 +3 +3 +7 6 6 6 5 3
11th +5 +3 +3 +7 Polymorph 6 6 6 6 4
12th +6/+1 +4 +4 +8 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 Planar binding 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 Banishment 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 Binding 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 Foresight 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 6 6 6 6 6 6 6 6 6

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Bloodline Arcana
  • Bloodline Powers (All)
  • Bloodline Feats (All)
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