Difference between revisions of "Spirit Sorcerer (Apath)"

From Action
Jump to navigation Jump to search
Line 24: Line 24:
  
 
=== Spirit Arcana ===
 
=== Spirit Arcana ===
A you can change the spells you know each day. You change your spells by extending your spell preparation to 1 hour. If you prepare spells the regular way, you keep the same spells you had yesterday. You can never change your bloodline spells. This replaces bloodline arcana, bloodline feats, bloodline powers, and the bloodline skill.
+
A spirits sorcerer can change the spells she knows each day. She changes her spells by extending your spell preparation to 1 hour. If she prepare spells the regular way, she keep the same spells she had yesterday. A spirit sorcerer can never change her bloodline spells. This replaces bloodline arcana, bloodline feats, bloodline powers, and the bloodline skill.
  
 
== Table: Spirit Sorcerer ==
 
== Table: Spirit Sorcerer ==

Revision as of 14:28, 25 December 2014

ApathApath Logo
Unofficial rules compendium

As a spirit sorcerer power you hails from one of a myriad of mischievous spirits. As a result your magic is very flexible, but you lack the bloodline gifts of a normal sorcerer.

Class Information

This is a sorcerer archetype.

Hit Die: d6.

Class Features

The spirit sorcerer has all the class features of the sorcerer, except as noted.

Bonus Spells

A spirit sorcerer learns the following spells at the indicated levels, adding them to his known spells and spell list, as applicable. This replaces bloodline bonus spells.

Alarm (3rd), see invisible (5th), phantom steed (7th), greater animal aspect (9th), polymorph (11th), planar binding (13th), banishment (15th), binding (17th), foresight (19th).

Spirit Arcana

A spirits sorcerer can change the spells she knows each day. She changes her spells by extending your spell preparation to 1 hour. If she prepare spells the regular way, she keep the same spells she had yesterday. A spirit sorcerer can never change her bloodline spells. This replaces bloodline arcana, bloodline feats, bloodline powers, and the bloodline skill.

Table: Spirit Sorcerer

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Cantrips, eschew materials, spirit arcana 3
2nd +1 +0 +0 +3 4
3rd +1 +1 +1 +3 Alarm 5
4th +2 +1 +1 +4 6 3
5th +2 +1 +1 +4 See invisible 6 4
6th +3 +2 +2 +5 6 5 3
7th +3 +2 +2 +5 Phantom steed 6 6 4
8th +4 +2 +2 +6 6 6 5 3
9th +4 +3 +3 +6 Greater animal aspect 6 6 6 4
10th +5 +3 +3 +7 6 6 6 5 3
11th +5 +3 +3 +7 Polymorph 6 6 6 6 4
12th +6/+1 +4 +4 +8 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 Planar binding 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 Banishment 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 Binding 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 Foresight 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 6 6 6 6 6 6 6 6 6

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Bloodline Arcana
  • Bloodline Powers (All)
  • Bloodline Feats (All)
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.