Difference between revisions of "Spellsword (Apath)"

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|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=4 align="center" |'''Spells per Day'''
 
|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=4 align="center" |'''Spells per Day'''
 
|-
 
|-
| '''1'''||| '''2'''||| '''3'''||| '''4'''
+
| '''1'''||| '''2'''||| '''3'''||| '''4'''
 
|-
 
|-
||1||| +1||| +2||| +0||| +2||| Cantrips, magic theorist, weapon somatics, ||| ||| ||| |||  
+
||1||| +1||| +2||| +0||| +2||| Cantrips, magic theorist, weapon somatics, ||| ||| ||| |||  
 
|- —
 
|- —
||2||| +2||| +3||| +0||| +3||| Bonus cantrip, scribe scroll ||| ||| ||| |||  
+
||2||| +2||| +3||| +0||| +3||| Bonus cantrip, scribe scroll ||| ||| ||| |||  
 
|- —
 
|- —
||3||| +3||| +3||| +1||| +3|||Bonus feat, bonus cantrip, spellbook mastery ||| ||| ||| |||  
+
||3||| +3||| +3||| +1||| +3|||Bonus feat, bonus cantrip, spellbook mastery ||| ||| ||| |||  
 
|- —
 
|- —
||4||| +4||| +4||| +1||| +4|||Bonus cantrip, spellstrike ||| 0||| ||| |||
+
||4||| +4||| +4||| +1||| +4|||Bonus cantrip, spellstrike ||| 0||| ||| |||
 
|-
 
|-
||5||| +5||| +4||| +1||| +4|||Arcane pool +1, bonus cantrip, ||| 1||| —||| —|||
+
||5||| +5||| +4||| +1||| +4|||Arcane pool +1, bonus cantrip, ||| 1||| —||| —|||
 
|- —
 
|- —
||6||| +6/+1||| +5||| +2||| +5|||Bonus feat ||| 1||| ||| |||  
+
||6||| +6/+1||| +5||| +2||| +5|||Bonus feat ||| 1||| ||| |||  
 
|- —
 
|- —
||7||| +7/+2||| +5||| +2||| +5|||Whirlwind attack ||| 1||| 0||| |||  
+
||7||| +7/+2||| +5||| +2||| +5|||Whirlwind attack ||| 1||| 0||| |||  
 
|- —
 
|- —
||8||| +8/+3||| +6||| +2||| +6|||Arcane pool +2 ||| 1||| 1||| |||  
+
||8||| +8/+3||| +6||| +2||| +6|||Arcane pool +2 ||| 1||| 1||| |||  
 
|- —
 
|- —
||9||| +9/+4||| +6||| +3||| +6|||Bonus feat||| 2||| 1||| |||  
+
||9||| +9/+4||| +6||| +3||| +6|||Bonus feat||| 2||| 1||| |||  
 
|- —
 
|- —
 
||10||| +10/+5||| +7||| +3||| +7|||Arcane pool (swift action) ||| 2||| 1||| 0|||  
 
||10||| +10/+5||| +7||| +3||| +7|||Arcane pool (swift action) ||| 2||| 1||| 0|||  
 
|-—
 
|-—
 
||11||| +11/+6/+1||| +7||| +3||| +7||| Arcane pool +3||| 2||| 1||| 1|||  
 
||11||| +11/+6/+1||| +7||| +3||| +7||| Arcane pool +3||| 2||| 1||| 1|||  
|- —
+
|- —
||12||| +12/+7/+2||| +8||| +4||| +8|||Bonus feat ||| 2||| 2||| 1|||  
+
||12||| +12/+7/+2||| +8||| +4||| +8|||Bonus feat ||| 2||| 2||| 1|||  
 
|-
 
|-
 
||13||| +13/+8/+3||| +8||| +4||| +8||| Arcane Quicken ||| 3||| 2||| 1||| 0
 
||13||| +13/+8/+3||| +8||| +4||| +8||| Arcane Quicken ||| 3||| 2||| 1||| 0
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||14||| +14/+9/+4||| +9||| +4||| +9||| Arcane pool +4||| 3||| 2||| 1||| 1
 
||14||| +14/+9/+4||| +9||| +4||| +9||| Arcane pool +4||| 3||| 2||| 1||| 1
 
|-
 
|-
||15||| +15/+10/+5||| +9||| +5||| +9|||Bonus feat, arcane pool (10 min/level) ||| 3||| 2||| 2||| 1
+
||15||| +15/+10/+5||| +9||| +5||| +9|||Bonus feat, arcane pool (10 min/level) ||| 3||| 2||| 2||| 1
 
|-
 
|-
 
||16||| +16/+11/+6/+1||| +10||| +5||| +10|||Spellsword step ||| 3||| 3||| 2||| 1
 
||16||| +16/+11/+6/+1||| +10||| +5||| +10|||Spellsword step ||| 3||| 3||| 2||| 1
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||19||| +19/+14/+9/+4||| +11||| +6||| +11|||Greater spell access ||| 4||| 3||| 3||| 2
 
||19||| +19/+14/+9/+4||| +11||| +6||| +11|||Greater spell access ||| 4||| 3||| 3||| 2
 
|-
 
|-
||20||| +20/+15/+10/+5 ||| +12||| +6||| +12|||Arcane pool +6 (1h/level), true spellsword ||| 4||| 4||| 3||| 3
+
||20||| +20/+15/+10/+5 ||| +12||| +6||| +12|||Arcane pool +6 (1h/level), true spellsword ||| 4||| 4||| 3||| 3
 
|}
 
|}
  
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=== Spells ===
 
=== Spells ===
A spellsword casts arcane spells drawn from the spellsword spell list. A spellsword must choose and prepare his spells ahead of time. The spellsword only begins with the ability to cast cantrips, but is a spellcaster from level 1 and has a caster level equal to his spellsword level.
+
A spellsword casts arcane spells drawn from the magus spell list, but only up to the 4th level of spells. A spellsword must choose and prepare his spells ahead of time. The spellsword only begins with the ability to cast cantrips, but is a spellcaster from level 1 and has a caster level equal to his spellsword level.
  
 
To learn, prepare, or cast a spell, the spellsword must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellsword's spell is 10 + the spell level + the spellsword's Intelligence modifier.
 
To learn, prepare, or cast a spell, the spellsword must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellsword's spell is 10 + the spell level + the spellsword's Intelligence modifier.
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A spellsword may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellsword decides which spells to prepare.  
 
A spellsword may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellsword decides which spells to prepare.  
  
'''Spellbooks:''' A spellsword must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook. At 1st level a spellsword gains a spellbook containing the cantrips he knows. At 4th level the spellsword adds three 1st-level spells of his choice to his spellbook. The spellsword also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new spellsword level after the fourth, he gains one spell of any spell level that he can cast (based on his new spellsword level) for his spellbook.  
+
'''Spellbooks:''' A spellsword must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook. At 1st level a spellsword gains a spellbook containing the cantrips he knows. At 4th level the spellsword adds three 1st-level spells of his choice to his spellbook. The spellsword also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to the spellbook. At each new spellsword level after the fourth, he gains one spell of any spell level that he can cast (based on his new spellsword level) for his spellbook.  
  
At any time, a spellsword can also add spells found in other spellbooks to his own. A spellsword can learn spells from a wizard’s (or magus') spellbook, just as a wizard can from a spellsword’s spellbook. The spells learned must be on the spellsword spell list. A spellsword cannot learn spells from an alchemist's formula book.
+
At any time, a spellsword can also add spells found in other spellbooks to his own. A spellsword can learn spells from a wizard’s (or magus') spellbook, just as a wizard can from a spellsword’s spellbook. The spells learned must be on the magus spell list. A spellsword cannot learn spells from an alchemist's formula book.
  
 
==== Cantrips ====
 
==== Cantrips ====
Spellswords learn to cast cantrips, or 0-level spells. A spellsword does not prepare cantrips; he knows a limited selection that does not change over time and can use any of the cantrips he knows at any time. These spells are cast like any other spell, but they are not expended when cast and may be used again.  
+
Spellswords learn to cast cantrips, or 0-level spells. A spellsword does not prepare cantrips and cannot add them to his spellbook like he can add higher-level spells; he knows a limited selection that does not change over time and can use any of the cantrips he knows at any time. These spells are cast like any other spell, but they are not expended when cast and may be used again.  
  
Spellswords know a number of cantrips equal to their Intelligence modifier at first level. They learn one new cantrip every level up to level 5, for a total of 4 bonus cantrips.
+
Spellswords know a number of cantrips equal to their Intelligence modifier at first level. They learn one new cantrip every level from level 2 to level 5, for a total of 4 bonus cantrips.
  
 
=== Magic Theorist ===
 
=== Magic Theorist ===
A spellsword has a deep understanding of the theories of magic. All spells from the sorcerer/wizard skill list are assumed to be on the spellsword spell list for the purpose of using spell trigger and spell completion items.
+
A spellsword has a deep understanding of the theories of magic. All spells from the sorcerer/wizard skill list are assumed to be on the magus spell list for the purpose of using spell trigger and spell completion items.
  
 
=== Weapon Somatics ===
 
=== Weapon Somatics ===
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This ability only works with melee weapons held in one or more hands; it is of no use with ranged weapons, natural weapons, spiked armor, or similar weapons that are not held in the hand.
 
This ability only works with melee weapons held in one or more hands; it is of no use with ranged weapons, natural weapons, spiked armor, or similar weapons that are not held in the hand.
  
When using this ability the spellsword adds +5 to Concentration checks to cast spells defensively, regardless of whether the spell has somatic components.
+
When using this ability the spellsword adds +5 to Concentration checks to cast spells defensively, regardless of whether the spell has somatic components.
  
 
=== Scribe Scroll ===
 
=== Scribe Scroll ===
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=== Spellbook Mastery ===
 
=== Spellbook Mastery ===
At third level, a spellsword can use a sorcerer/wizard spell from a spellbook as a prerequisite for creating a magic item, without actually knowing or being able to cast that spell. As long as the spell in question has been ciphered (using Spellcraft or ''read magic''), the spellsword can use the spellbook to satisfy prerequisites for creating magic items.
+
At third level, a spellsword can use a sorcerer/wizard spell from a spellbook as a prerequisite for creating a magic item, without actually knowing or being able to cast that spell. As long as the spell in question has been deciphered (using Spellcraft or ''read magic''), the spellsword can use the spellbook to satisfy prerequisites for creating magic items.
  
 
=== Bonus Feats ===
 
=== Bonus Feats ===
At 3rd, 6th, 9th, 12th, 15th, and 18th level, a spellsword gains a bonus feat. At each such opportunity, he can choose a combat feat, an item creation feat, or Spell Mastery. The spellsword must still meet all prerequisites for a bonus feat, including caster level minimums. Spellswords can also qualify for feats that are normally restricted only to fighters. Half of any spellsword levels count as fighter levels to qualify for fighter-only feats. This level credit stacks with level credits from other classes that grant access to fighter feats, such as magus or fighter.
+
At 3rd, 6th, 9th, 12th, 15th, and 18th level, a spellsword gains a bonus feat. At each such opportunity, he can choose a combat feat or an item creation feat. The spellsword must still meet all prerequisites for a bonus feat, including caster level minimums. Spellswords can also qualify for feats that are normally restricted only to fighters. Half of any spellsword levels count as fighter levels to qualify for fighter-only feats. This level credit stacks with level credits from other classes that grant access to fighter feats, such as magus or fighter.
  
 
=== Spellstrike (Su) ===
 
=== Spellstrike (Su) ===
At 4th level, whenever a spellsword casts a spell with a range of "touch" from the spellsword spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a spellsword can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.  
+
At 4th level, whenever a spellsword casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a spellsword can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.  
  
 
=== Arcane Pool (Su)===
 
=== Arcane Pool (Su)===
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=== Arcane Quicken ===
 
=== Arcane Quicken ===
At 13th level, the spellsword can apply Quicken Spell to any spell from the spellsword spell list at the cost of one point of Arcane Pool per level of the spell.
+
At 13th level, the spellsword can apply Quicken Spell to any spell from the magus spell list at the cost of one point of Arcane Pool per level of the spell.
  
 
=== Spellsword Step ===
 
=== Spellsword Step ===
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===Greater Spell Access (Su)===
 
===Greater Spell Access (Su)===
At 19th level, the spellsword gains access to an expanded spell list. He learns and places 8 spells from the wizard’s spell list into his spellbook as spellsword spells of their wizard level. These spells count as spellsword spells for him from now on, and can be used with the arcane weapon somatics ability. He gains two of each of the following wizard spells not on the spellsword spell list:
+
At 19th level, the spellsword gains access to an expanded spell list. He learns and places 8 spells from the wizard’s spell list into his spellbook as spellsword spells of their wizard level. These spells count as spellsword spells for him from now on, and can be used with the arcane weapon somatics ability. He gains two of each of the following wizard spells not on the magus spell list:
  
 
1st-level, 2nd-level, 3rd-level, 4th-level.
 
1st-level, 2nd-level, 3rd-level, 4th-level.

Revision as of 13:56, 7 November 2012

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Unofficial rules compendium

The spellsword is an arcane spellcaster that focuses on battle, complimenting his fighting skills with minor spellcasting abilities.

Age: The spellsword is an educated class and uses the oldest age bracket.

Alignment: Any

Hit dice: d10

Class Skills

Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (Any) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use magic device (Cha).

Skill points per level: 2 + Int bonus

Table: Spellsword

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1 +1 +2 +0 +2 Cantrips, magic theorist, weapon somatics,
2 +2 +3 +0 +3 Bonus cantrip, scribe scroll
3 +3 +3 +1 +3 Bonus feat, bonus cantrip, spellbook mastery
4 +4 +4 +1 +4 Bonus cantrip, spellstrike 0
5 +5 +4 +1 +4 Arcane pool +1, bonus cantrip, 1 — —
6 +6/+1 +5 +2 +5 Bonus feat 1
7 +7/+2 +5 +2 +5 Whirlwind attack 1 0
8 +8/+3 +6 +2 +6 Arcane pool +2 1 1
9 +9/+4 +6 +3 +6 Bonus feat 2 1
10 +10/+5 +7 +3 +7 Arcane pool (swift action) 2 1 0
11 +11/+6/+1 +7 +3 +7 Arcane pool +3 2 1 1
12 +12/+7/+2 +8 +4 +8 Bonus feat 2 2 1
13 +13/+8/+3 +8 +4 +8 Arcane Quicken 3 2 1 0
14 +14/+9/+4 +9 +4 +9 Arcane pool +4 3 2 1 1
15 +15/+10/+5 +9 +5 +9 Bonus feat, arcane pool (10 min/level) 3 2 2 1
16 +16/+11/+6/+1 +10 +5 +10 Spellsword step 3 3 2 1
17 +17/+12/+7/+2 +10 +5 +10 Arcane pool +5 4 3 2 1
18 +18/+13/+8/+3 +11 +6 +11 Bonus feat 4 3 2 2
19 +19/+14/+9/+4 +11 +6 +11 Greater spell access 4 3 3 2
20 +20/+15/+10/+5 +12 +6 +12 Arcane pool +6 (1h/level), true spellsword 4 4 3 3

Class features

Weapon and Armor Proficiency: Spellswords are proficient with all simple and martial melee weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Spells

A spellsword casts arcane spells drawn from the magus spell list, but only up to the 4th level of spells. A spellsword must choose and prepare his spells ahead of time. The spellsword only begins with the ability to cast cantrips, but is a spellcaster from level 1 and has a caster level equal to his spellsword level.

To learn, prepare, or cast a spell, the spellsword must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellsword's spell is 10 + the spell level + the spellsword's Intelligence modifier.

A spellsword can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Spellsword. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells). When Table: Spellsword indicates that the spellsword gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Intelligence score for that spell level.

A spellsword may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellsword decides which spells to prepare.

Spellbooks: A spellsword must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook. At 1st level a spellsword gains a spellbook containing the cantrips he knows. At 4th level the spellsword adds three 1st-level spells of his choice to his spellbook. The spellsword also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to the spellbook. At each new spellsword level after the fourth, he gains one spell of any spell level that he can cast (based on his new spellsword level) for his spellbook.

At any time, a spellsword can also add spells found in other spellbooks to his own. A spellsword can learn spells from a wizard’s (or magus') spellbook, just as a wizard can from a spellsword’s spellbook. The spells learned must be on the magus spell list. A spellsword cannot learn spells from an alchemist's formula book.

Cantrips

Spellswords learn to cast cantrips, or 0-level spells. A spellsword does not prepare cantrips and cannot add them to his spellbook like he can add higher-level spells; he knows a limited selection that does not change over time and can use any of the cantrips he knows at any time. These spells are cast like any other spell, but they are not expended when cast and may be used again.

Spellswords know a number of cantrips equal to their Intelligence modifier at first level. They learn one new cantrip every level from level 2 to level 5, for a total of 4 bonus cantrips.

Magic Theorist

A spellsword has a deep understanding of the theories of magic. All spells from the sorcerer/wizard skill list are assumed to be on the magus spell list for the purpose of using spell trigger and spell completion items.

Weapon Somatics

The spellsword can use a melee weapon to replace the somatic components of any spellsword spells he casts, as well was with any spell completion item. This works just like the Still Spell feat, except that the spellsword must be wielding a melee weapon and must be able to use it. Arcane weapon somatics can be used in a grapple, but only if the spellsword is wielding a light weapon. There is no increase in the level of a spell affected by weapon somatics.

This ability only works with melee weapons held in one or more hands; it is of no use with ranged weapons, natural weapons, spiked armor, or similar weapons that are not held in the hand.

When using this ability the spellsword adds +5 to Concentration checks to cast spells defensively, regardless of whether the spell has somatic components.

Scribe Scroll

The spellsword gains Scribe Scroll as a bonus feat at 2nd level.

Spellbook Mastery

At third level, a spellsword can use a sorcerer/wizard spell from a spellbook as a prerequisite for creating a magic item, without actually knowing or being able to cast that spell. As long as the spell in question has been deciphered (using Spellcraft or read magic), the spellsword can use the spellbook to satisfy prerequisites for creating magic items.

Bonus Feats

At 3rd, 6th, 9th, 12th, 15th, and 18th level, a spellsword gains a bonus feat. At each such opportunity, he can choose a combat feat or an item creation feat. The spellsword must still meet all prerequisites for a bonus feat, including caster level minimums. Spellswords can also qualify for feats that are normally restricted only to fighters. Half of any spellsword levels count as fighter levels to qualify for fighter-only feats. This level credit stacks with level credits from other classes that grant access to fighter feats, such as magus or fighter.

Spellstrike (Su)

At 4th level, whenever a spellsword casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a spellsword can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Arcane Pool (Su)

Upon reaching 5th level, the spellsword gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his spellsword level + his Intelligence modifier. The pool refreshes once per day when the spellsword prepares his spells.

At 5th level, a spellsword can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. These bonuses can also be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the spellsword uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the spellsword. These bonuses apply to only one end of a double weapon, but two separate uses of the ability can be used to enhance both ends.

At level 15, the weapon bond lasts 10 minutes/level. At level 20, the weapon bond lasts 1 hour/level, allowing the spellsword to keep it continuously active if desired. A spellsword can end the current weapon bond at any time as a free action.

Whirlwind Attack

Upon attaining 7th level, the spellsword gains Whirlwind Attack as a bonus feat, ignoring the prerequisites.

Arcane Quicken

At 13th level, the spellsword can apply Quicken Spell to any spell from the magus spell list at the cost of one point of Arcane Pool per level of the spell.

Spellsword Step

At 16th level, the spellsword can instantly transfer himself from his current location to any other spot that he can see. The spellsword can bring along objects as long as their weight doesn't exceed his maximum load. As a move action, the spellsword can teleport 30 ft. in this manner. As a standard action, the spellsword can teleport up to 100 ft.

By expanding one use of the Arcane Pool ability, the spellsword can teleport up to 100 ft. as a free action, but only at the beginning of his turn.

Greater Spell Access (Su)

At 19th level, the spellsword gains access to an expanded spell list. He learns and places 8 spells from the wizard’s spell list into his spellbook as spellsword spells of their wizard level. These spells count as spellsword spells for him from now on, and can be used with the arcane weapon somatics ability. He gains two of each of the following wizard spells not on the magus spell list:

1st-level, 2nd-level, 3rd-level, 4th-level.

True Spellsword (Su)

At 20th level, the spellsword becomes a master of spells and combat. Whenever he uses his arcane weapon somatics ability, he does not need to make a concentration check to cast the spell defensively.

Spellsword Archetypes