Difference between revisions of "Solo (Apath)"

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=== Solo (Ex) ===
 
=== Solo (Ex) ===
 
A solo cannot use the sneak attack ability against a flanked enemy. Instead, she can use sneak attack against an adjacent creature, as long as her target are not adjacent to any other of the rogue's allies and the rogue is not adjacent to any other enemy.
 
A solo cannot use the sneak attack ability against a flanked enemy. Instead, she can use sneak attack against an adjacent creature, as long as her target are not adjacent to any other of the rogue's allies and the rogue is not adjacent to any other enemy.
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A solo that takes the solo duelist talent gains the ability to sneak attack flanked creatures instead of the normal benefit of that talent.
  
 
=== Solo Confidence (Ex) ===
 
=== Solo Confidence (Ex) ===

Revision as of 00:40, 8 November 2017

ApathApath Logo
Unofficial rules compendium

A solo is a rogue that focuses less on teamwork and more on individual acheivement.

Class Information

This is a rogue archetype.

Hit Dice: d8.

Class Features

This archetype has all rogue class features, except as noted.

Solo (Ex)

A solo cannot use the sneak attack ability against a flanked enemy. Instead, she can use sneak attack against an adjacent creature, as long as her target are not adjacent to any other of the rogue's allies and the rogue is not adjacent to any other enemy.

A solo that takes the solo duelist talent gains the ability to sneak attack flanked creatures instead of the normal benefit of that talent.

Solo Confidence (Ex)

At 4th level, the solo rogue gains a +2 bonus on attack rolls. When she makes a sneak attack, this bonus is doubled. This bonus increases by one at level 10 and 16. This replaces debilitating injury.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Debilitating Injury
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