Difference between revisions of "Solo (Apath)"
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This archetype has all rogue class features, except as noted. | This archetype has all rogue class features, except as noted. | ||
− | === | + | === Solo (Ex) === |
− | + | A solo cannot use the sneak attack ability against a flanked enemy. Instead, she can use sneak attack against any target as long as the target of her attack is adjacent to her and not in the reach of any of her allies. | |
=== Solo Confidence (Ex) === | === Solo Confidence (Ex) === |
Revision as of 00:29, 8 November 2017
Unofficial rules compendium | |
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A solo is a rogue that focuses less on teamwork and more on individual acheivement.
Class Information
This is a rogue archetype.
Hit Dice: d8.
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Features
This archetype has all rogue class features, except as noted.
Solo (Ex)
A solo cannot use the sneak attack ability against a flanked enemy. Instead, she can use sneak attack against any target as long as the target of her attack is adjacent to her and not in the reach of any of her allies.
Solo Confidence (Ex)
At 4th level, the solo rogue gains a +2 bonus on attack rolls. When she makes a sneak attack, this bonus is doubled. This bonus increases by one at level 10 and 16. This replaces debilitating injury.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Evasion
- Debilitating Injury
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