Difference between revisions of "Skilled Cleric (Apath)"

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{{Apath}}
 
{{Apath}}
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''A civilian cleric is focused less on combat and more on skills and civilian pursuits''.
  
 
'''Class  Skills''':
 
'''Class  Skills''':
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4 skill points per level.
 
4 skill points per level.
  
'''Weapon and Armor Proficiency''': Proficient with simple weapons, the favored weapon of his patron, and with light armor but not with shields.
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'''Weapon and Armor Proficiency''': Proficient club, dagger, sap, unarmed strike, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.
  
 
'''Divine Disable (Ex)''': A worldly cleric can use Disable Device to disarm magic traps.
 
'''Divine Disable (Ex)''': A worldly cleric can use Disable Device to disarm magic traps.
  
 
'''Evasion''' (Ex): At 4rd level and higher, an worldly cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. In addition, the worldly cleric gains a bonus on Reflex saving throws of +1 per four class levels. Evasion can be used only if the worldly cleric is wearing light armor or no armor. A helpless worldly cleric does not gain the benefit of evasion.
 
'''Evasion''' (Ex): At 4rd level and higher, an worldly cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. In addition, the worldly cleric gains a bonus on Reflex saving throws of +1 per four class levels. Evasion can be used only if the worldly cleric is wearing light armor or no armor. A helpless worldly cleric does not gain the benefit of evasion.

Revision as of 12:47, 24 June 2012

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Unofficial rules compendium

A civilian cleric is focused less on combat and more on skills and civilian pursuits.

Class Skills: Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Swim (Str).

4 skill points per level.

Weapon and Armor Proficiency: Proficient club, dagger, sap, unarmed strike, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.

Divine Disable (Ex): A worldly cleric can use Disable Device to disarm magic traps.

Evasion (Ex): At 4rd level and higher, an worldly cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. In addition, the worldly cleric gains a bonus on Reflex saving throws of +1 per four class levels. Evasion can be used only if the worldly cleric is wearing light armor or no armor. A helpless worldly cleric does not gain the benefit of evasion.