Difference between revisions of "Singing Sword Curse (Apath)"

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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
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=== Sense Sin ===
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Divination; <br>
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'''Level:
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Antipaladin 1,
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Bard 1,
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Cleric/Oracle 1,
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Inquisitor 0,
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Paladin 1,
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Psychic 1,
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Witch 1.
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As ''[http://www.d20pfsrd.com/magic/all-spells/d/detect-evil detect evil]'' except that you pick one vice or sin that is considered morally distasteful in your culture when you cast the spell. You sense creatures and objects that strongly represent that sin, or that have recently acted upon that sin.
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=== Singing Sword Curse ===
 
=== Singing Sword Curse ===
 
Necromancy  (curse) <br>
 
Necromancy  (curse) <br>

Revision as of 17:11, 24 April 2016

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Unofficial rules compendium

Sense Sin

Divination;
Level: Antipaladin 1, Bard 1, Cleric/Oracle 1, Inquisitor 0, Paladin 1, Psychic 1, Witch 1.

As detect evil except that you pick one vice or sin that is considered morally distasteful in your culture when you cast the spell. You sense creatures and objects that strongly represent that sin, or that have recently acted upon that sin.

Singing Sword Curse

Necromancy (curse)
Level: cleric/oracle 5, bard 4, magus 5, shaman 5, sorcerer/wizard 5, witch 4
Components: V, S, F (iron ring)
Casting Time: 1 standard action
Range: touch
Target: creature or intelligent weapon touched
Duration: permanent
Saving Throw: Will negates
Spell Resistance: yes

The cursed creature becomes a singing sword. If the target is a creature it immediately gains the singing sword archetype. Any weapons the target are wielding go into the singing sword's extra-dimensional storage. If the target is an intelligent weapon, it needs to be generated as a character of a race and class suitable to its personality and a character level equal to its caster level. It also gains a non-intelligent copy of its original self for its absorb weapon ability, and this cannot be removed from the absorb weapon cache by any means.

Anyone wearing the iron ring that was used as the focus item gains a +5 bonus on Will saving throws against the cursed singing sword's Ego.

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. When the curse is lifted, the singing sword loses the archetype and an intelligent weapon resumes its original form and abilities.