Difference between revisions of "Arcane Adventurer (5A)"
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You gain proficiency in light and medium armor, one skill of your choice, | You gain proficiency in light and medium armor, one skill of your choice, | ||
and with the | and with the | ||
− | hand crossbow | + | hand crossbow, |
longbow, | longbow, | ||
longsword, | longsword, |
Revision as of 20:39, 1 October 2021
Starfox's 5th Edition Fan Page |
Sorcerous Origin Abilities
Elemental Focus
At 1st level, you
Adventurer Spells
Starting at 1st level, you learn additional spells when you reach certain levels in this class depending on your chosen element, as shown on the Adventurer Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination, illusion, or transmutation spell from the wizard spell list.
Sorcerer Level | Spells |
1 | Animal Friendship, Find Familiar |
3 | Animal Messenger, Flock of Familiars |
5 | Haste, Phantom Steed |
7 | Control Water, Giant Insect |
9 | Dream, Insect Plague |
Bonus Proficiencies
You gain proficiency in light and medium armor, one skill of your choice, and with the hand crossbow, longbow, longsword, net, rapier, scimitar, shortsword, and whip.
Guide the Elements
At 6th level, you
Elemental's Fury
Starting at 14th level,
Elemental Soul
At 18th level, you