Difference between revisions of "Savage Technologist (Apath)"
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=== Class Skills === | === Class Skills === | ||
Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Sense Motive Wis), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str). | Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Sense Motive Wis), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str). | ||
+ | |||
+ | '''Skill Ranks per Level: | ||
+ | 4 + Int modifier. | ||
+ | |||
+ | == Class Features == | ||
+ | The savage technologist has all the class abilities of the barbarian, except as noted below. | ||
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === |
Revision as of 19:14, 3 May 2017
Unofficial rules compendium | |
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The fallen cities of the past are often ruled by savage technologists, barbarians with a sword in one hand and a ray-gun in the other.
Class Information
Savage technologists have either become savages by choice or savages adopted to urban life. Common in post-apocalyptic and dystropic settings
Role: The savage technologist is a survivors of the urban jungle.
Class Skills
Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Sense Motive Wis), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier.
Class Features
The savage technologist has all the class abilities of the barbarian, except as noted below.
Weapon and Armor Proficiency
A savage technologist is proficient with all simple and martial weapons, all firearms, light armor, and shields (except tower shields).
Technic Rage (Ex)
While in a rage, a barbarian gains a +2 bonus on attack rolls, damage rolls, Armor Class, and to both Reflex and Will saving throws. This bonus increases to +3 when she gains greater rage and +4 when she gains mighty rage. When using a technic rage, an savage technologist takes no penalties to AC. This ability alters rage.
Sword and Gun (Ex)
At 2nd level, when a raging savage technologist wields a one-handed firearm in one hand and a light or one-handed melee weapon in the other, she can make ranged attacks with the firearm without provoking attacks of opportunity. She also gains the benefits of the Two-Weapon Fighting feat, but only if all attacks are made with those weapons. This ability replaces uncanny dodge.
Primal Magnetism (Ex)
At 3rd level, a savage technologist adds her Strength modifier on Diplomacy checks when interacting with tribal cultures. She can expend 2 rounds of rage (even if not raging) to add a bonus equal to 1/2 his barbarian level on a Diplomacy check.
Crack Shot (Ex)
At 5th level, a savage technologist adds her Dexterity modifier to her damage rolls when making ranged attacks with a firearm while raging. This ability replaces improved uncanny dodge.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Rage
- Uncanny Dodge
- Improved Uncanny Dodge
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