Difference between revisions of "Rogue Cleric (Apath)"

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== Class Abilities ==
 
== Class Abilities ==

Revision as of 11:44, 17 December 2014

ApathApath Logo
Unofficial rules compendium

The rogue cleric is an outsider, either working for a god of rogues or being a rogue in a more regular church. His focus is less on divine magic and more on mundane intrusion skills.

Class Information

This is a hybrid class, a combination of cleric and rogue.

Alignment: Any.

Hit Dice: d8.

Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

Acrobatics (Dex), Appraise (Int), Bluff (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Local) (Int), Knowledge (Religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Swim (Str).

Skill Ranks Per Level: 6 + Int modifier.

Class Abilities

The rogue cleric has all the standard cleric's class abilities except as noted below.

Weapon and Armor Proficiency

Proficient with the club, dagger, hand crossbow, light crossbow, sap, shortbow, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.

Diminished Spellcasting

A rogue cleric may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Wisdom allows bonus spells of that level.

Divine Disable (Su)

A rogue cleric can use Disable Device to disarm magic traps. This replaces aura.

Saving Throws

Thee rogue cleric has Reflex saving throws in the good category and Fortitude saving throws in the poor category.

Sneak Channel

When a rogue cleric hits a melee opponent whom he flanks or who is denied it's Dexterity bonus to armor class against her, she can use the Channel Smite feat in conjunction with the attack. She need not know the Channel Smite feat to do this. This use of channel energy is a free action and does not count against his daily limit on channel energy. The additional damage is not multiplied on a critical hit. Against improved uncanny dodge, this ability works the same way as sneak attack.

Lethal Channel (Su)

A rogue cleric of 2nd level can always deal damage to living creatures and undead with his channel energy ability, regardless of whether she channels positive or negative energy. Lethal channel still has no effect against objects or creatures that are neither living or dead, such as constructs.

Evasion (Ex)

At 4rd level and higher, a rogue cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.

Rogue Talent (Ex)

At level 8, and every 4 levels thereafter, the rogue cleric learns a rogue talent. She uses these talents as a rogue five levels lower than her rogue cleric level. He can learn advanced talents from level 15 onwards. Rogue talents that relate to rogue class abilities the rogue cleric lacks cannot be selected. Rouge talents can be found here.

Table: Rogue Cleric

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0+1 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +2 Channel energy 1d6, divine disable, domains, orisons, sneak channel, spontaneous casting 2 0+1
2nd +1 +0 +3 +3 Lethal channel 3 1+1
3rd +2 +1 +3 +3 Channel energy 2d6 3 1+1 0+1
4th +3 +1 +4 +4 Evasion 4 2+1 1+1
5th +3 +1 +4 +4 Channel energy 3d6 4 2+1 1+1 0+1
6th +4 +2 +5 +5 4 2+1 2+1 1+1
7th +5 +2 +5 +5 Channel energy 4d6 5 3+1 2+1 1+1 0+1
8th +6/+1 +2 +6 +6 Rogue talent 5 3+1 2+1 2+1 1+1
9th +6/+1 +3 +6 +6 Channel energy 5d6 5 3+1 3+1 2+1 1+1 0+1
10th +7/+2 +3 +7 +7 5 3+1 3+1 2+1 2+1 1+1
11th +8/+3 +3 +7 +7 Channel energy 6d6 5 4+1 3+1 3+1 2+1 1+1 0+1
12th +9/+4 +4 +8 +8 Rogue talent 5 4+1 3+1 3+1 2+1 2+1 1+1
13th +9/+4 +4 +8 +8 Channel energy 7d6 5 4+1 4+1 3+1 3+1 2+1 1+1 0+1
14th +10/+5 +4 +9 +9 5 4+1 4+1 3+1 3+1 2+1 2+1 1+1
15th +11/+6/+1 +5 +9 +9 Channel energy 8d6 5 4+1 4+1 4+1 3+1 3+1 2+1 1+1 0+1
16th +12/+7/+2 +5 +10 +10 Advanced rogue talent 5 4+1 4+1 4+1 3+1 3+1 2+1 2+1 1+1
17th +12/+7/+2 +5 +10 +10 Channel energy 9d6 5 4+1 4+1 4+1 4+1 3+1 3+1 2+1 1+1 0+1
18th +13/+8/+3 +6 +11 +11 5 4+1 4+1 4+1 4+1 3+1 3+1 2+1 2+1 1+1
19th +14/+9/+4 +6 +11 +11 Channel energy 10d6 5 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1 2+1
20th +15/+10/+5 +6 +12 +12 Advanced rogue talent 5 4+1 4+1 4+1 4+1 4+1 3+1 3+1 3+1 3+1

Options

If using the revised Apath rogue, changes to rogue talents also apply to rogue clerics using those talents.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level
  • Weapon and Armor Proficiency
  • Aura
  • Spells
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