Difference between revisions of "Rogue (Apath)"

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''This should allow the rogue to focus more on a few attributes, reducing multi-attribute dependency.''
 
''This should allow the rogue to focus more on a few attributes, reducing multi-attribute dependency.''
 
{{ : Alternate Skill Bonuses (Apath) }}
 
{{ : Alternate Skill Bonuses (Apath) }}
 
== Sneak Attack ==
 
''Taking a bigger view of Sneak Attack, the motivation for this ability lies in the hit point mechanic. Rogues are to be back-alley men and should be able to do things like knock others unconscious with a sap. The hit point mechanic makes this impossible to do. Enter sneak attack, which partially counters the hit point mechanic and lets a high-level rogue have a similar chance of knocking out a high-level opponent that a low-level rogue has of knocking out a low-level opponent. ''
 
 
A rogue can sneak attack any target,  including one that has any degree of concealment or is immune critical hits. Only defenses that specifically mention sneak attack work.
 
  
 
== Rogue Talents ==
 
== Rogue Talents ==

Revision as of 07:27, 18 May 2015

ApathApath Logo
Unofficial rules compendium

Perceived as a weak class, the rogue has been spruced up.

Alternate Skill Bonuses

Rogues benefit from having alternate attribute modifiers to all skills they are trained in; choose either one. This ability is free for rogues and available as the Alternate Skill Technique talent to others.

This should allow the rogue to focus more on a few attributes, reducing multi-attribute dependency.

Skill (Subskill) Normal Key Ability Alternate Key Ability
Acrobatics Dex Str
Appraise Int Wis
Bluff Cha Int
Climb Str Dex
Craft (Smith of any kind) Int Str
Craft (Fermenting) Int Wis
Craft (Any other) Int Dex
Diplomacy Cha Wis
Disable Device Dex Int
Disguise Cha Wis
Escape Artist Dex Con
Fly Dex Con
Handle Animal Cha Wis
Heal Wis Int
Intimidate Cha Str
Knowledge Int Wis
Linguistics Int Wis
Perception Wis Int
Perform (comedy, dance, keyboard, string) Cha Dex
Perform (act, percussion, oratory, wind, sing) Cha Con
Profession (courtesan, gambler, innkeeper) Wis Cha
Profession (farmer, miner, soldier, woodcutter) Wis Str
Profession (other) Wis Int
Ride Dex Cha
Sense Motive Wis Cha
Sleight of Hand Dex Cha
Spellcraft Int Wis
Stealth Dex Con
Survival Wis Con
Swim Str Con
Use Magic Device Cha Int
  1. You can't add the same ability score to a particular skill twice. This limits the combinations with effects like the Intimidating Prowess feat.
  2. A skill that changes what attribute it is connected to is counted as a skill of the new attribute when making skill checks, but not for other purposes. See Paizo errata. Note that a skill that has a primary key attribute that is Strength, Dexterity, or Constitution suffers from armor check penalties, even if used with another attribute as an alternate key ability. An effect (such as rage) that prevents the use of skills tied to a certain attribute always refers to the original attribute of the skill.
  3. Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.


Rogue Talents

Many rogue talents have been consolidated or modified. The current table can be found here: Rogue Talents.

Rogue's Edge (Ex)

Because all classes get access to Skill Unlocks the rogue's edge class feature from Pathfinder Unchained is revised as follows.

At 5th level, a rogue has mastered a single skill beyond that skill’s normal boundaries, gaining results that others can only dream about. She adds half her rogue level to checks with that skill. At 10th, 15th, and 20th levels, she chooses an additional skill and gains skill unlock rogue's edge that skill as well. She cannot select a skill to which she already gets to add half her level (such as Disable Device for a rogue with trapfinding), but can select one with a conditional bonus that only applies some of the time (such as Perception for a rogue with trapfinding). Such bonuses do not stack, but doing so removes the conditional application.

When using Skill Unlocks, the rogue uses her skill modifier rather than her skill ranks to determine what abilities she unlocks.

Optional Rule: Skill Point Compensation

If using the common (around here) option to give all characters 2 additional skill points per level, rouges get a small boost to compensate for the lessened uniqueness of their large number of skill points.

With this option, a rogue gets an additional advanced talent at level 5.

External Links

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