Difference between revisions of "Rogue (Apath)"

From Action
Jump to navigation Jump to search
m (→‎Rogue Talents: New footnote)
Line 27: Line 27:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
==== Cunning Trigger (Ex) )<sup><sup><sup><sup><ref name="Revision"/> </sup></sup></sup></sup>====
+
==== Cunning Trigger (Ex) <sup><sup><sup><sup><ref name="Revision"/> </sup></sup></sup></sup>====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''Prerequisite:''' trapfinding.
 
'''Prerequisite:''' trapfinding.
Line 37: Line 37:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
====  Disarming Talent (Ex) ====
+
====  Disarming Talent (Ex) )<sup><sup><sup><sup><ref name="New">New rogue talent.</ref></sup></sup></sup></sup>  ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''Benefit:''' A rogue with this talent learns the ''Improved Disarm'' feat.
 
'''Benefit:''' A rogue with this talent learns the ''Improved Disarm'' feat.
Line 53: Line 53:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
==== Evasion (Ex) ====
+
==== Evasion (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''Benefit:''' This is the same as the 2nd level rogue class ability of the same name, made available to archetypes that give up this ability.
 
'''Benefit:''' This is the same as the 2nd level rogue class ability of the same name, made available to archetypes that give up this ability.
Line 77: Line 77:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
==== Lethal Trapsmith (Ex) ====
+
==== Lethal Trapsmith (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''Prerequisite:''' Trapfinding, Quick Trapsmith, Trap Sense
 
'''Prerequisite:''' Trapfinding, Quick Trapsmith, Trap Sense
Line 87: Line 87:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
==== Magetrap (Ex) ====
+
==== Magetrap (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
You can disarm magical traps. The talent is made available for archetypes that give up trapfinding.
 
You can disarm magical traps. The talent is made available for archetypes that give up trapfinding.
Line 103: Line 103:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
==== Outsmart Traps (Ex) ====
+
==== Outsmart Traps (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''Prerequisite:''' trapfinding.
 
'''Prerequisite:''' trapfinding.
Line 113: Line 113:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
==== Poison Use (Ex) ====
+
==== Poison Use (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''Benefit:''' A rogue with this talent is trained in the use of poison and cannot accidentally poison herself when applying poison to a blade.
 
'''Benefit:''' A rogue with this talent is trained in the use of poison and cannot accidentally poison herself when applying poison to a blade.
Line 157: Line 157:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
==== Shock Tactics (Ex) ====
+
==== Shock Tactics (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
If at any point during your turn you are successfully hidden using Stealth, you can exploit that condition fully. You retain the advantages of being hidden until the end of your current turn. If you did something to reveal yourself during your turn. At the end of your turn you can make a new Stealth roll to remain hidden after your turn ends, but must fulfill all normal conditions to do this and suffer all normal modifiers.
 
If at any point during your turn you are successfully hidden using Stealth, you can exploit that condition fully. You retain the advantages of being hidden until the end of your current turn. If you did something to reveal yourself during your turn. At the end of your turn you can make a new Stealth roll to remain hidden after your turn ends, but must fulfill all normal conditions to do this and suffer all normal modifiers.
Line 218: Line 218:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
====  Expert Sniper (Ex) ====
+
====  Expert Sniper (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''Prerequisite:''' Stealthy Sniper  
 
'''Prerequisite:''' Stealthy Sniper  
Line 228: Line 228:
  
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
 
<div class="mw-collapsible mw-collapsed" style="width:40em; padding: 5px;">
==== Expert Trapsmith (Ex) ====
+
==== Expert Trapsmith (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''Prerequisite:''' Trapfinding, Trap Sense, Minor Magic, Quick Trapsmith, Lethal Trapsmith
 
'''Prerequisite:''' Trapfinding, Trap Sense, Minor Magic, Quick Trapsmith, Lethal Trapsmith

Revision as of 11:45, 19 December 2013

ApathApath Logo
Unofficial rules compendium

Perceived as a weak class, the rogue has been spruced up.

Alternate Skill Bonuses

This should allow the rogue to focus more on a few attributes, reducing multi-attribute dependency.

Rogues benefit from having alternate attribute modifiers to their skills; choose either one. This ability is free for rogues and available as the Alternate Skill Technique talent to others.

Skill (Subskill) Normal Key Ability Alternate Key Ability
Acrobatics Dex Str
Appraise Int Wis
Bluff Cha Int
Climb Str Dex
Craft (Smith of any kind) Int Str
Craft (Fermenting) Int Wis
Craft (Any other) Int Dex
Diplomacy Cha Wis
Disable Device Dex Int
Disguise Cha Wis
Escape Artist Dex Con
Fly Dex Con
Handle Animal Cha Wis
Heal Wis Int
Intimidate Cha Str
Knowledge Int Wis
Linguistics Int Wis
Perception Wis Int
Perform (comedy, dance, keyboard, string) Cha Dex
Perform (act, percussion, oratory, wind, sing) Cha Con
Profession (courtesan, gambler, innkeeper) Wis Cha
Profession (farmer, miner, soldier, woodcutter) Wis Str
Profession (other) Wis Int
Ride Dex Cha
Sense Motive Wis Cha
Sleight of Hand Dex Cha
Spellcraft Int Wis
Stealth Dex Con
Survival Wis Con
Swim Str Con
Use Magic Device Cha Int
  1. You can't add the same ability score to a particular skill twice. This limits the combinations with effects like the Intimidating Prowess feat.
  2. A skill that changes what attribute it is connected to is counted as a skill of the new attribute when making skill checks, but not for other purposes. See Paizo errata. Note that a skill that has a primary key attribute that is Strength, Dexterity, or Constitution suffers from armor check penalties, even if used with another attribute as an alternate key ability. An effect (such as rage) that prevents the use of skills tied to a certain attribute always refers to the original attribute of the skill.
  3. Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.


Sneak Attack

Taking a bigger view of Sneak Attack, the motivation for this ability lies in the hit point mechanic. Rogues are to be back-alley men and should be able to do things like knock others unconscious with a sap. The hit point mechanic makes this impossible to do. Enter sneak attack, which partially counters the hit point mechanic and lets a high-level rogue have a similar chance of knocking out a high-level opponent that a low-level rogue has of knocking out a low-level opponent.

A rogue can sneak attack any target, including one that has any degree of concealment or is immune critical hits. Only defenses that specifically mention sneak attack work.

Rogue Talents

Standard rogue talents with a limited number of daily or weekly uses lose this restriction and can be used an unlimited number of times. There are some exceptions: all talents described here as well as Major Magic, Hunter's Surprise, Redirect Attack.

Ambush (Ex)<ref name="Revision">Revision of an existing rogue talent.</ref>

Cunning Trigger (Ex) <ref name="Revision"/>

Disarming Talent (Ex) )<ref name="New">New rogue talent.</ref>

Distracting Attack (Ex)<ref name="Revision"/>

Evasion (Ex)) <ref name="New"/>

Hold Breath (Ex)<ref name="Revision"/>

Iron Guts (Ex)<ref name="Revision"/>

Lethal Trapsmith (Ex)) <ref name="New"/>

Magetrap (Ex)) <ref name="New"/>

Nimble Climber (Ex)<ref name="Revision"/>

Outsmart Traps (Ex)) <ref name="New"/>

Poison Use (Ex)) <ref name="New"/>

Powerful Sneak (Ex)<ref name="Revision"/>

Rumormonger (Ex)<ref name="Revision"/>

Sapping (Ex)<ref name="Revision"/>

Sneaky Sniper (Ex)<ref name="Revision"/>

Shock Tactics (Ex)) <ref name="New"/>

Slippery Mind (Ex)<ref name="Revision"/>

Stealthy Sniper (Ex)<ref name="Revision"/>

Quick Trapsmith (Ex)<ref name="Revision"/>

Uncanny Dodge (Ex)<ref name="Revision"/>

Advanced Rogue Talents

Distraction (Ex)<ref name="Revision"/>

Expert Sniper (Ex)) <ref name="New"/>

Expert Trapsmith (Ex)) <ref name="New"/>

Improved Evasion (Ex)<ref name="Revision"/>

Hide in Plain Sight (Ex)<ref name="Revision"/>

Spot Weakness (Ex)<ref name="Revision"/>

Steal the Story (Ex)<ref name="Revision"/>

Thoughtful Reexamining (Ex)<ref name="Revision"/>

Trick Feint

Notes

<references/>

Optional Rule: Skill Point Compensation

If using the common (around here) option to give all characters 2 additional skill points per level, rouges get a small boost to compensate for the lessened uniqueness of their large number of skill points.

With this option, a rogue gets an additional advanced talent at level 5.

External Links