Difference between revisions of "Rogue (Apath)"
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− | ==== Cunning Trigger (Ex | + | ==== Cunning Trigger (Ex) <sup><sup><sup><sup><ref name="Revision"/> </sup></sup></sup></sup>==== |
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'''Prerequisite:''' trapfinding. | '''Prerequisite:''' trapfinding. | ||
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− | ==== Disarming Talent (Ex) ==== | + | ==== Disarming Talent (Ex) )<sup><sup><sup><sup><ref name="New">New rogue talent.</ref></sup></sup></sup></sup> ==== |
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'''Benefit:''' A rogue with this talent learns the ''Improved Disarm'' feat. | '''Benefit:''' A rogue with this talent learns the ''Improved Disarm'' feat. | ||
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− | ==== Evasion (Ex) ==== | + | ==== Evasion (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ==== |
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'''Benefit:''' This is the same as the 2nd level rogue class ability of the same name, made available to archetypes that give up this ability. | '''Benefit:''' This is the same as the 2nd level rogue class ability of the same name, made available to archetypes that give up this ability. | ||
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− | ==== Lethal Trapsmith (Ex) ==== | + | ==== Lethal Trapsmith (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ==== |
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'''Prerequisite:''' Trapfinding, Quick Trapsmith, Trap Sense | '''Prerequisite:''' Trapfinding, Quick Trapsmith, Trap Sense | ||
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− | ==== Magetrap (Ex) ==== | + | ==== Magetrap (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ==== |
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You can disarm magical traps. The talent is made available for archetypes that give up trapfinding. | You can disarm magical traps. The talent is made available for archetypes that give up trapfinding. | ||
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− | ==== Outsmart Traps (Ex) ==== | + | ==== Outsmart Traps (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ==== |
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'''Prerequisite:''' trapfinding. | '''Prerequisite:''' trapfinding. | ||
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− | ==== Poison Use (Ex) ==== | + | ==== Poison Use (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ==== |
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'''Benefit:''' A rogue with this talent is trained in the use of poison and cannot accidentally poison herself when applying poison to a blade. | '''Benefit:''' A rogue with this talent is trained in the use of poison and cannot accidentally poison herself when applying poison to a blade. | ||
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− | ==== Shock Tactics (Ex) ==== | + | ==== Shock Tactics (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ==== |
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If at any point during your turn you are successfully hidden using Stealth, you can exploit that condition fully. You retain the advantages of being hidden until the end of your current turn. If you did something to reveal yourself during your turn. At the end of your turn you can make a new Stealth roll to remain hidden after your turn ends, but must fulfill all normal conditions to do this and suffer all normal modifiers. | If at any point during your turn you are successfully hidden using Stealth, you can exploit that condition fully. You retain the advantages of being hidden until the end of your current turn. If you did something to reveal yourself during your turn. At the end of your turn you can make a new Stealth roll to remain hidden after your turn ends, but must fulfill all normal conditions to do this and suffer all normal modifiers. | ||
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− | ==== Expert Sniper (Ex) ==== | + | ==== Expert Sniper (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ==== |
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'''Prerequisite:''' Stealthy Sniper | '''Prerequisite:''' Stealthy Sniper | ||
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− | ==== Expert Trapsmith (Ex) ==== | + | ==== Expert Trapsmith (Ex)) <sup><sup><sup><sup><ref name="New"/> </sup></sup></sup></sup> ==== |
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'''Prerequisite:''' Trapfinding, Trap Sense, Minor Magic, Quick Trapsmith, Lethal Trapsmith | '''Prerequisite:''' Trapfinding, Trap Sense, Minor Magic, Quick Trapsmith, Lethal Trapsmith |
Revision as of 11:45, 19 December 2013
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Unofficial rules compendium | |
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Perceived as a weak class, the rogue has been spruced up.
Alternate Skill Bonuses
This should allow the rogue to focus more on a few attributes, reducing multi-attribute dependency.
Rogues benefit from having alternate attribute modifiers to their skills; choose either one. This ability is free for rogues and available as the Alternate Skill Technique talent to others.
Skill (Subskill) | Normal Key Ability | Alternate Key Ability |
Acrobatics | Dex | Str |
Appraise | Int | Wis |
Bluff | Cha | Int |
Climb | Str | Dex |
Craft (Smith of any kind) | Int | Str |
Craft (Fermenting) | Int | Wis |
Craft (Any other) | Int | Dex |
Diplomacy | Cha | Wis |
Disable Device | Dex | Int |
Disguise | Cha | Wis |
Escape Artist | Dex | Con |
Fly | Dex | Con |
Handle Animal | Cha | Wis |
Heal | Wis | Int |
Intimidate | Cha | Str |
Knowledge | Int | Wis |
Linguistics | Int | Wis |
Perception | Wis | Int |
Perform (comedy, dance, keyboard, string) | Cha | Dex |
Perform (act, percussion, oratory, wind, sing) | Cha | Con |
Profession (courtesan, gambler, innkeeper) | Wis | Cha |
Profession (farmer, miner, soldier, woodcutter) | Wis | Str |
Profession (other) | Wis | Int |
Ride | Dex | Cha |
Sense Motive | Wis | Cha |
Sleight of Hand | Dex | Cha |
Spellcraft | Int | Wis |
Stealth | Dex | Con |
Survival | Wis | Con |
Swim | Str | Con |
Use Magic Device | Cha | Int |
- You can't add the same ability score to a particular skill twice. This limits the combinations with effects like the Intimidating Prowess feat.
- A skill that changes what attribute it is connected to is counted as a skill of the new attribute when making skill checks, but not for other purposes. See Paizo errata. Note that a skill that has a primary key attribute that is Strength, Dexterity, or Constitution suffers from armor check penalties, even if used with another attribute as an alternate key ability. An effect (such as rage) that prevents the use of skills tied to a certain attribute always refers to the original attribute of the skill.
- Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.
Sneak Attack
Taking a bigger view of Sneak Attack, the motivation for this ability lies in the hit point mechanic. Rogues are to be back-alley men and should be able to do things like knock others unconscious with a sap. The hit point mechanic makes this impossible to do. Enter sneak attack, which partially counters the hit point mechanic and lets a high-level rogue have a similar chance of knocking out a high-level opponent that a low-level rogue has of knocking out a low-level opponent.
A rogue can sneak attack any target, including one that has any degree of concealment or is immune critical hits. Only defenses that specifically mention sneak attack work.
Rogue Talents
Standard rogue talents with a limited number of daily or weekly uses lose this restriction and can be used an unlimited number of times. There are some exceptions: all talents described here as well as Major Magic, Hunter's Surprise, Redirect Attack.
Ambush (Ex)<ref name="Revision">Revision of an existing rogue talent.</ref>
Cunning Trigger (Ex) <ref name="Revision"/>
Disarming Talent (Ex) )<ref name="New">New rogue talent.</ref>
Distracting Attack (Ex)<ref name="Revision"/>
Evasion (Ex)) <ref name="New"/>
Hold Breath (Ex)<ref name="Revision"/>
Iron Guts (Ex)<ref name="Revision"/>
Lethal Trapsmith (Ex)) <ref name="New"/>
Magetrap (Ex)) <ref name="New"/>
Nimble Climber (Ex)<ref name="Revision"/>
Outsmart Traps (Ex)) <ref name="New"/>
Poison Use (Ex)) <ref name="New"/>
Powerful Sneak (Ex)<ref name="Revision"/>
Rumormonger (Ex)<ref name="Revision"/>
Sapping (Ex)<ref name="Revision"/>
Sneaky Sniper (Ex)<ref name="Revision"/>
Shock Tactics (Ex)) <ref name="New"/>
Slippery Mind (Ex)<ref name="Revision"/>
Stealthy Sniper (Ex)<ref name="Revision"/>
Quick Trapsmith (Ex)<ref name="Revision"/>
Uncanny Dodge (Ex)<ref name="Revision"/>
Advanced Rogue Talents
Distraction (Ex)<ref name="Revision"/>
Expert Sniper (Ex)) <ref name="New"/>
Expert Trapsmith (Ex)) <ref name="New"/>
Improved Evasion (Ex)<ref name="Revision"/>
Hide in Plain Sight (Ex)<ref name="Revision"/>
Spot Weakness (Ex)<ref name="Revision"/>
Steal the Story (Ex)<ref name="Revision"/>
Thoughtful Reexamining (Ex)<ref name="Revision"/>
Trick Feint
Notes
<references/>
Optional Rule: Skill Point Compensation
If using the common (around here) option to give all characters 2 additional skill points per level, rouges get a small boost to compensate for the lessened uniqueness of their large number of skill points.
With this option, a rogue gets an additional advanced talent at level 5.
External Links
- Revised Rogue talents - these are not in play but good inspiration.
- Rogue Eidolon's Guide to Rogues
- More swagger than you're comfortable with - A Guide to the Rogue by kcmorris
- Death from the Shadow A Guide to the Ninja by Jb200 - Ninja are almost-rogues.