Difference between revisions of "Robe Magus (Apath)"

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m (→‎Class Features: == Class Information == This is a force armor archetype '''Class: ''' Cleric. '''Hit Die:''' d8.)
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''A robe magus considers himself elite, a true swordsmaster wizard, not encumbered by armor, a martial artist of the [[Martial_Arts_(Apath)#Way_of_Force|Way of Force]].''
 
''A robe magus considers himself elite, a true swordsmaster wizard, not encumbered by armor, a martial artist of the [[Martial_Arts_(Apath)#Way_of_Force|Way of Force]].''
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== Class Information ==
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This is a force armor archetype
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'''Class: ''' Magus. 
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'''Hit Die:''' d8.
  
 
== Class Features ==
 
== Class Features ==

Revision as of 14:09, 18 June 2014

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Unofficial rules compendium

A robe magus considers himself elite, a true swordsmaster wizard, not encumbered by armor, a martial artist of the Way of Force.

Class Information

This is a force armor archetype

Class: Magus.

Hit Die: d8.

Class Features

The robe magus has all the standard magus' class features, except as noted below.

Weapon and Armor Proficiency

A robe magus is proficient with all simple and martial weapons. Robe magi are not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored.

Mage Armor (Ex)

Add mage armor to the robe magus' spell list as a first level magus spell, and add it to his spell book as an additional starting spell. At 4th level, the robe magus becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a robe magus. In addition, a robe magus gains a +1 modifier to the armor bonus provided by mage armor at 7th level. This bonus increases by 1 for every six magus of the mind levels thereafter (+2 at 13th, +3 at 19th level) and only affects the magus himself.

This replaces the medium armor and heavy armor abilities.

Table: Robe Magus

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1 2 3 4 5 6
1st +0 +2 +0 +2 Arcane pool, cantrips, mage armor, spell combat 3 1
2nd +1 +3 +0 +3 Spellstrike 4 2
3rd +2 +3 +1 +3 Magus arcana 4 3
4th +3 +4 +1 +4 Mage armor (stacking), spell recall 4 3 1
5th +3 +4 +1 +4 Bonus feat 4 4 2
6th +4 +5 +2 +5 Magus arcana 5 4 3
7th +5 +5 +2 +5 Knowledge pool, mage armor (+1) 5 4 3 1
8th +6/+1 +6 +2 +6 Improved spell combat 5 4 4 2
9th +6/+1 +6 +3 +6 Magus arcana 5 5 4 3
10th +7/+2 +7 +3 +7 Fighter training 5 5 4 3 1
11th +8/+3 +7 +3 +7 Bonus feat, improved spell recall 5 5 4 4 2
12th +9/+4 +8 +4 +8 Magus arcana 5 5 5 4 3
13th +9/+4 +8 +4 +8 Mage armor (+2) 5 5 5 4 3 1
14th +10/+5 +9 +4 +9 Greater spell combat 5 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Magus arcana 5 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Counterstrike 5 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Bonus feat 5 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Magus arcana 5 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Greater spell access, mage armor (+3) 5 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 True magus 5 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Medium Armor
  • Heavy Armor