Difference between revisions of "Ritual Magic (Apath)"
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(Casting Magic Rituals) |
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Your caster level for ritual magic is equal to your Hit Dice. | Your caster level for ritual magic is equal to your Hit Dice. | ||
This in no way changes your ability to cast spells or use magic items outside of ritual magic. | This in no way changes your ability to cast spells or use magic items outside of ritual magic. | ||
+ | |||
+ | == Casting Magic Rituals == | ||
+ | === Spell Seed === | ||
+ | === Time === | ||
+ | === Resources === | ||
+ | === Range /Duration === | ||
+ | === Targets === | ||
== See Also == | == See Also == | ||
* [[Power_Experiments_(Action)|Action Power Experiments]] | * [[Power_Experiments_(Action)|Action Power Experiments]] |
Revision as of 10:23, 30 December 2018
Unofficial rules compendium | |
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Introduction
Ritual magic is slower and less exact than spell magic. A number of people gather and perform a ritual together, having a general idea of what they want to achieve. The lead caster selects a ritual seed, usually a spell the caster knows, and the ritual amplifies and changes the effects of this seed, usually into something much stronger.
Spellcasters are also by nature capable of ritual magic. Others can learn the Ritual Caster feat to gain the ability.
Ritual Caster Feat
This feat allows anyone to learn to cast ritual magic, and improves the ritual magic ability of classes that are not full spellcasters. Note that at level 20, all classes benefit from the Ritual Caster feat, as it gives access to level 10 spells for the purpose of ritual magic only.
Ritual Caster
You are capable of ritual magic
Benefit: You can use ritual magic as if you had the ability to cast spells of a spell level equal to half your Hit Dice. Your caster level for ritual magic is equal to your Hit Dice. This in no way changes your ability to cast spells or use magic items outside of ritual magic.