Difference between revisions of "Warlock (5A)"

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{{5A}}
 
{{5A}}
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''Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
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You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.
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==Class Features==
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As a warlock, you gain the following class features.
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=== Hit Points ===
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: '''Hit Dice:''' 1d8 per warlock level
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: '''Hit Points at 1st Level:''' 8 + your Constitution modifier
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: '''Hit Points at Higher Levels:''' 1d8 (or 5) + your Constitution modifier per warlock level after 1st
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=== Proficiencies ===
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: '''Armor:''' Light armor
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: '''Weapons:''' Simple weapons
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: '''Tools:''' None
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: '''Saving Throws:''' Wisdom, Charisma
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: '''Skills:''' Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
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=== Equipment ===
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You start with the following equipment, in addition to the equipment granted by your background:
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    (a) a light crossbow and 20 bolts or (b) any simple weapon
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    (a) a component pouch or (b) an arcane focus
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    (a) a scholar's pack or (b) a dungeoneer's pack
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    Leather armor, any simple weapon, and two daggers
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* All warlocks learn the Eldritch Blast cantrip in addition to other cantrips.
 
* All warlocks learn the Eldritch Blast cantrip in addition to other cantrips.

Revision as of 17:10, 28 November 2021

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Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.

You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.

Class Features

As a warlock, you gain the following class features.

Hit Points

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

   (a) a light crossbow and 20 bolts or (b) any simple weapon
   (a) a component pouch or (b) an arcane focus
   (a) a scholar's pack or (b) a dungeoneer's pack
   Leather armor, any simple weapon, and two daggers
  • All warlocks learn the Eldritch Blast cantrip in addition to other cantrips.