Difference between revisions of "Ranger (Apath)"

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m (→‎Combat Style Options: Firearms Style placeholder)
m (Archetype Notes)
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{{Apath}}
 
{{Apath}}
  
= Combat Style Options =
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== Combat Style Options ==
 
These additional combat styles are available.
 
These additional combat styles are available.
  
== Firearms Style ==
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=== Firearms Style ===
 
If the ranger selects firearms style, he can choose from the following list whenever he gains a combat style feat:
 
If the ranger selects firearms style, he can choose from the following list whenever he gains a combat style feat:
  
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* At 10th level, he adds XXX to the list.
 
* At 10th level, he adds XXX to the list.
  
== Quarterstaff Style ==
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=== Quarterstaff Style ===
 
If the ranger selects quarterstaff style, he can choose from the following list whenever he gains a combat style feat:
 
If the ranger selects quarterstaff style, he can choose from the following list whenever he gains a combat style feat:
  
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* At 10th level, he adds Greater Two-Weapon Fighting and Tripping Twirl to the list.
 
* At 10th level, he adds Greater Two-Weapon Fighting and Tripping Twirl to the list.
  
== Spear Style ==
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=== Spear Style ===
 
If the ranger selects spear style, he can choose from the following list whenever he gains a combat style feat:
 
If the ranger selects spear style, he can choose from the following list whenever he gains a combat style feat:
  
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* At 10th level, he adds Impaling Critical and Pin Down to the list.
 
* At 10th level, he adds Impaling Critical and Pin Down to the list.
  
== Throwing Style ==
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=== Throwing Style ===
 
If the ranger selects throwing style, he can choose from the following list whenever he gains a combat style feat:
 
If the ranger selects throwing style, he can choose from the following list whenever he gains a combat style feat:
  
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* At 6th level, he adds False Opening and Parting Shot to the list.
 
* At 6th level, he adds False Opening and Parting Shot to the list.
 
* At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.
 
* At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.
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== Archetype Notes ==
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All the ranger archetypes I’ve written are very atomized; each covers a very narrow field and tus works with many other archetypes. This is becasue the ranger has so many questionable class abilities – spells, favored enemy, and favored terrain. As a byproduct of this, it becomes very natural to combine archetypes. Here are some recommended combinations:
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Revision as of 15:42, 14 November 2012

ApathApath Logo
Unofficial rules compendium

Combat Style Options

These additional combat styles are available.

Firearms Style

If the ranger selects firearms style, he can choose from the following list whenever he gains a combat style feat:

XXX

  • At 6th level, he adds XXX to the list.
  • At 10th level, he adds XXX to the list.

Quarterstaff Style

If the ranger selects quarterstaff style, he can choose from the following list whenever he gains a combat style feat:

Dodge, Double Slice, Two-Weapon Fighting, Two-Weapon Defense, and Weapon Focus (Quarterstaff).

  • At 6th level, he adds Improved Two-Weapon Fighting, Quarterstaff Master, and Tripping Staff to the list.
  • At 10th level, he adds Greater Two-Weapon Fighting and Tripping Twirl to the list.

Spear Style

If the ranger selects spear style, he can choose from the following list whenever he gains a combat style feat:

Bodyguard, Combat Reflexes, Gang Up, Gory Finish, Improved Initiative, and Stand Still.

  • At 6th level, he adds Improved Critical, Shatter Defenses, and Weapon Focus to the list, and the benefit from these feats apply to the boar spear, boarding pike, longspear, shortspear, spear, and syringe spear.
  • At 10th level, he adds Impaling Critical and Pin Down to the list.

Throwing Style

If the ranger selects throwing style, he can choose from the following list whenever he gains a combat style feat:

Charging Hurler, Close-Quarters Thrower, Distance Thrower, Sliding Axe Throw, Two-Handed Thrower, and Quick Draw,

  • At 6th level, he adds False Opening and Parting Shot to the list.
  • At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.

Archetype Notes

All the ranger archetypes I’ve written are very atomized; each covers a very narrow field and tus works with many other archetypes. This is becasue the ranger has so many questionable class abilities – spells, favored enemy, and favored terrain. As a byproduct of this, it becomes very natural to combine archetypes. Here are some recommended combinations: